|
||||
Re: HTC says Evo 30fps cap on video cant be increased
Unless I read the article wrong, the EVO is getting an update to Froyo.
http://www.engadget.com/2010/06/25/s...e-near-future/ |
|
||||
Re: HTC says Evo 30fps cap on video cant be increased
I also installed the 46fps and overclock hack on my EVO and everything is a lot faster, smoother and did not effect battery life. I underclock when the screen is off and that makes up for any loss from the overclocking. Their are several threads on xda about it. I is just a simple .zip flash through recovery. If you dont like it just restore your latest nandroid backup.
|
|
||||
Re: HTC says Evo 30fps cap on video cant be increased
Quote:
__________________
|
|
||||
Re: HTC says Evo 30fps cap on video cant be increased
Ok well I'm not going to argue that going higher isn't better, but IF you uncap it and have frames bouncing 30 to 60 fps you will get more tear.
As far as I can tell the problems I have with scrolling do not relate to the framerate so much. My phone got a bit choppy in 2d scrolling, I restarted and it was smooth as glass. Higher fps will only be smoother if you limit it to where the frames will be able to cap without huge dips. Again, I'm putting it on system performance. This phone runs like a fragmented drive with no ram... Every time I restart my scrolling is perfect. I have spent 10 years working with hardware and software (gaming benchmark overclocking the whole bit) testing as well as 3D post production. My job was troubleshooting these kind of issues. More research should be put into 2d framerate as it is in action as well as system items read/writes, cpu usage etc. Like I said my 2d bench dropped as low as 7 fps.... So how is higher cap going to help that? I really think there is more to do about this before going over 30 will be any benefit. Bye bye WM, it was fun.
__________________
If I said anything useful and helped out, please hit thanks!
|
|
||||
Re: HTC says Evo 30fps cap on video cant be increased
Quote:
How many games on the Android market required more than 30fps? I'm guessing is a small percentage. Any NES, SNES, or Sega game will run just fine on this device. If the Evo was a dual core 2Ghz with a physical GPU like a GF 120 or something...yeah I would hope it would be more than 30fps...but really...30fps is alot. I will add...that the droid X is limited to the same fps cap as the Evo....since it has HDMI...I researched Motorola's website...30fps is as high as it goes...since again it has HDMI out... |
This post has been thanked 1 times. |
|
||||
Re: HTC says Evo 30fps cap on video cant be increased
pretty sure people who uncapped their EVOs said that touch lag disappeared after they applied the fix... just sayin
__________________
Mogul->Diamond->TouchPro->Pro2->EVO 4G-> Q(';')-O
|
|
||||
Re: Re: HTC says Evo 30fps cap on video cant be increased
Quote:
You just quoted something other than what I had to say about touch lag... Let me put it this way. The touch input is completely separate from the frame rate or output... EVEN if you had 60fps the lag from your touch to it registering being processed then output visually would not be better... Think about your computer and you are playing wow or something online. Your computer is awesome quad core, sli video setup, water cooled, 8gb ram, solid state drive... But there are 150 other players on your screen and your ping is like 450ms.... You are still getting 32+ fps in total chaos. The answer is that your system is prioritizing over your input and so it catches up after the system finishes processing its other open threads. So you see it is beating on your awesome machine... You find out your virus scanner was running in the background and eating up your cpu and other resources... You turn it off and your game/system loses the input lag. Now, do you blame the lag from your keyboard and mouse on your fps, or do you blame it on the data load and ping or virus scanner making the system less responsive. That is not what makes it better, regardless what anyone thinks. What reduces the lag is more efficiency through software/hardware or clocks. Raising a frame cap is nothing that corresponds to the lag, it is another factor in the process that decreases it... If you had under 12 or 13 fps I would say maybe. Bye bye WM, it was fun. |
This post has been thanked 1 times. |
|
||||
Re: HTC says Evo 30fps cap on video cant be increased
OMG! Another 30 fps cap crap debacle. I'm not going to lose sleep over this. FROYO is coming and it requires 60 fps (I heard and read and still not caring so don't quote me) to run and if my EVO's frame rates increase, GREAT! If it stays the same GREAT! Now if it runs around like a head with a chicken cut off, I'll worry. But in all honesty, I'll buy the next best phone offered when my upgrade is available anyways so there will be a whole slew of new problems to deal with.
__________________
Just Brilliant, Quietly....
Last edited by gator352; 07-11-2010 at 05:42 AM. |
|
||||
Re: HTC says Evo 30fps cap on video cant be increased
Quote:
Anywho, since the EVO doesn't have a dedicated GPU, the CPU has to handle all the graphical chores thus taking away resources needed for everything else. With that said, MMO's are mostly CPU dedicated. You can have a 3Ghz quad and an ATI 9800 Pro (circa 2004) video card and it will run smooth as butter, well almost. But if your running a 1.6Ghz atom N270 and an ATI 5970 together, the MMO will slow to a crawl, even though that 5970 is a major beast of a GPU. Why? the game is coded for CPU cycles due to massive online structuring. Not Video output. But on the contrary, Battlefield 2 is GPU intensive. You can get by with a 2Ghz CPU and an ATI 5870 and it will fly. Anything less than an ATI 3870, the game will stutter and be virtually unplayable. Some people just don't understand how it works and by complaining makes them feel better. Last edited by gator352; 07-11-2010 at 05:47 AM. |
|
|
|