Quote:
Originally Posted by coppermine18
You just quoted something other than what I had to say about touch lag...
Let me put it this way.
The touch input is completely separate from the frame rate or output...
EVEN if you had 60fps the lag from your touch to it registering being processed then output visually would not be better... Think about your computer and you are playing wow or something online. Your computer is awesome quad core, sli video setup, water cooled, 8gb ram, solid state drive... But there are 150 other players on your screen and your ping is like 450ms.... You are still getting 32+ fps in total chaos. The answer is that your system is prioritizing over your input and so it catches up after the system finishes processing its other open threads. So you see it is beating on your awesome machine... You find out your virus scanner was running in the background and eating up your cpu and other resources... You turn it off and your game/system loses the input lag.
Now, do you blame the lag from your keyboard and mouse on your fps, or do you blame it on the data load and ping or virus scanner making the system less responsive.
That is not what makes it better, regardless what anyone thinks.
What reduces the lag is more efficiency through software/hardware or clocks.
Raising a frame cap is nothing that corresponds to the lag, it is another factor in the process that decreases it... If you had under 12 or 13 fps I would say maybe.
Bye bye WM, it was fun.
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I agree and I posted something like your comment before in another thread. Scrolling and this so-called input lag has nothing to do with fps. HAs everything to do with how the evo uses it's resources and how them resources are allocated. Much of what these people are claiming is a major placebo effect and nothing more. It's kinda like morons who actually spend 100 bucks on a K&N filter for their chevy cavalier thinking that it actually gives them more horsepower and better gas mileage. Then they say, WOW it made a difference!!. No it didn't. That K&N filter is designed for high performance engines that need X amount of air intake for fuel mixture properties. But they will sell that filter to oblivious consumers who have no clue just to make a buck.
Anywho, since the EVO doesn't have a dedicated GPU, the CPU has to handle all the graphical chores thus taking away resources needed for everything else. With that said, MMO's are mostly CPU dedicated. You can have a 3Ghz quad and an ATI 9800 Pro (circa 2004) video card and it will run smooth as butter, well almost. But if your running a 1.6Ghz atom N270 and an ATI 5970 together, the MMO will slow to a crawl, even though that 5970 is a major beast of a GPU. Why? the game is coded for CPU cycles due to massive online structuring. Not Video output. But on the contrary, Battlefield 2 is GPU intensive. You can get by with a 2Ghz CPU and an ATI 5870 and it will fly. Anything less than an ATI 3870, the game will stutter and be virtually unplayable.
Some people just don't understand how it works and by complaining makes them feel better.