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  #211 (permalink)  
Old 08-19-2007, 01:08 PM
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Re: Auto-answer in speakerphone mode after 1 ring?

Quote:
Originally Posted by young.till.i.die
lemme start off by stating i LOVE this kitchen. the only problem i've had with this version was the weatherpanel update issue which is now resolved.

my experience today was really weird. hopefully i'm not the only one.

lemme start off by stating my phone ran out of juice last night. it was dead. charging the phone back up seemed to be a crap shoot. i tried to charge it in my car but the phone wouldn't recognize the charge. i plugged it in to several of my ac chargers to no avail. it finally started charging with my girlfriend's adapter so i let it fully charge. thought it was strange.

So my mom calls early this morning. I was already awake just not motivated to get out of bed yet. the phone is across the room on my dresser. it rang once then i hear mom yelling "hello? hello??". The phone auto-answered after one ring in speakerphone mode. The strange thing is that even though the call was already live, the phone showed the to incoming call options: Answer and Ignore. Because these options were still displayed, i couldn't get to the options to disable the speakerphone.

I did a soft reset thinking the phone was hung up in some funky state. I received a couple of calls afterwards, all correctly ringing until I decide to answer or ignore the call.

then the same thing happened. a friend called earlier this afternoon. The phone auto answered and i couldn't turn off speakerphone.

anyone have any suggestions? i'm stumped.


--------------------------
How weird! I had a similar thing happen to me yesterday. I had my BT headset paired, phone rang once, then I heard the caller saying "Hello?" through the earpiece of the phone. That was a 1st for me, and it hasn't happened since. No clue as to why/how it happened...
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  #212 (permalink)  
Old 08-19-2007, 02:00 PM
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Quote:
Originally Posted by UnstoppableDrew
Having a problem with BuildOS. I added my own oem which I have used before for the game Atomic Cannon. I created the option.xml file using the helper, and when I try to build, it throws the error:

The target file "temp\dump\gx.dll" is a directory, not a file.

In my oem folder it is a file. Not sure what's happening here. Any suggestions ?
Remove the file from your OEM. gx.dll is a module already built into the ROM by SYS\Redist. You can't have both the module and the file in the ROM - and modules are better.
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  #213 (permalink)  
Old 08-19-2007, 02:02 PM
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Anyone know how to change the page pool size?

Also, there were a few misc. icon issues with my experimental Pocket Plus OEM - a new one is up.
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  #214 (permalink)  
Old 08-19-2007, 05:50 PM
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The problem is that gx.dll is already in the kitchen by default and there cannot be duplicate files. What you should try to do is delete the gx.dll from your Atomic Cannon OEM, rebuild the dsm and then build the ROM. See if the game works with the existing gx.dll.
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  #215 (permalink)  
Old 08-19-2007, 07:20 PM
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Re: Auto-answer in speakerphone mode after 1 ring?

Quote:
Originally Posted by young.till.i.die
lemme start off by stating i LOVE this kitchen. the only problem i've had with this version was the weatherpanel update issue which is now resolved.

my experience today was really weird. hopefully i'm not the only one.

lemme start off by stating my phone ran out of juice last night. it was dead. charging the phone back up seemed to be a crap shoot. i tried to charge it in my car but the phone wouldn't recognize the charge. i plugged it in to several of my ac chargers to no avail. it finally started charging with my girlfriend's adapter so i let it fully charge. thought it was strange.

So my mom calls early this morning. I was already awake just not motivated to get out of bed yet. the phone is across the room on my dresser. it rang once then i hear mom yelling "hello? hello??". The phone auto-answered after one ring in speakerphone mode. The strange thing is that even though the call was already live, the phone showed the to incoming call options: Answer and Ignore. Because these options were still displayed, i couldn't get to the options to disable the speakerphone.

I did a soft reset thinking the phone was hung up in some funky state. I received a couple of calls afterwards, all correctly ringing until I decide to answer or ignore the call.

then the same thing happened. a friend called earlier this afternoon. The phone auto answered and i couldn't turn off speakerphone.

anyone have any suggestions? i'm stumped.


--------------------------
I also had something similar to this happen to me twice today. Although I could turn off my speakerphone. I got a call from someone in my contact list and it showed up as them calling in the notification. However when I clicked accept, it answered in speakerphone mode, and instead of having the persons name as the active call it had "Unknown" listed there. If I look at my call logs it shows two calls, one received from the persons name, and one missed from "Unknown".

I was running on this kitchen since it came out and havent had this problem, it was only after I built a second rom the other day, the only real diference is that I added HTC 6-tab plugin, and iBliss phone dialer.

Anyone have any ideas?

Thanks,

Anasazi
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  #216 (permalink)  
Old 08-19-2007, 08:48 PM
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Sound like HTC 6-tab plugin is the source of much mischief.
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  #217 (permalink)  
Old 08-19-2007, 09:00 PM
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Quote:
Originally Posted by luv2chill
The problem is that gx.dll is already in the kitchen by default and there cannot be duplicate files. What you should try to do is delete the gx.dll from your Atomic Cannon OEM, rebuild the dsm and then build the ROM. See if the game works with the existing gx.dll.
I've been trying for some time to get the Astraware Solitaire game to work with the gx.dll module but haven't been able to get it to work. I also can't get the ROM to build if I replace the module in the kitchen with Astraware's .dll file, so I'm stuck installing the cab to my ExtROM after a hard reset. It sucks, but I haven't found a way round it. Some games just can't be OEMed.
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  #218 (permalink)  
Old 08-19-2007, 09:19 PM
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Quote:
Originally Posted by gguruusa
Remove the file from your OEM. gx.dll is a module already built into the ROM by SYS\Redist. You can't have both the module and the file in the ROM - and modules are better.
That did the trick. Thanks!
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  #219 (permalink)  
Old 08-19-2007, 09:42 PM
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Quote:
Originally Posted by Jeff Kirvin
Quote:
Originally Posted by luv2chill
The problem is that gx.dll is already in the kitchen by default and there cannot be duplicate files. What you should try to do is delete the gx.dll from your Atomic Cannon OEM, rebuild the dsm and then build the ROM. See if the game works with the existing gx.dll.
I've been trying for some time to get the Astraware Solitaire game to work with the gx.dll module but haven't been able to get it to work. I also can't get the ROM to build if I replace the module in the kitchen with Astraware's .dll file, so I'm stuck installing the cab to my ExtROM after a hard reset. It sucks, but I haven't found a way round it. Some games just can't be OEMed.
Nah, if it works as a seperate install, there is a way (maybe a really long, difficult, and totally purpose defeating way) to make it work as an OEM. Where does it put gx.dll when you install it to Ext Rom?
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  #220 (permalink)  
Old 08-19-2007, 10:15 PM
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Quote:
Originally Posted by gguruusa
Quote:
Originally Posted by Jeff Kirvin
Quote:
Originally Posted by luv2chill
The problem is that gx.dll is already in the kitchen by default and there cannot be duplicate files. What you should try to do is delete the gx.dll from your Atomic Cannon OEM, rebuild the dsm and then build the ROM. See if the game works with the existing gx.dll.
I've been trying for some time to get the Astraware Solitaire game to work with the gx.dll module but haven't been able to get it to work. I also can't get the ROM to build if I replace the module in the kitchen with Astraware's .dll file, so I'm stuck installing the cab to my ExtROM after a hard reset. It sucks, but I haven't found a way round it. Some games just can't be OEMed.
Nah, if it works as a seperate install, there is a way (maybe a really long, difficult, and totally purpose defeating way) to make it work as an OEM. Where does it put gx.dll when you install it to Ext Rom?
Same folder as the .exe, in my case ExtROM\Program Files\Astraware\Solitare\

Astraware's gx.dll is about 12k, the stock Windows version created by the kitchen module is about 6k. So there's extra calls in Astraware's version, but for some reason WM won't work right if I replace the stock module with the file. It's been a while since I tried, so I don't remember the exact error.
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