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  #111 (permalink)  
Old 04-15-2007, 12:10 AM
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@ andason

thanks for that but unfortunately still nothing;
now i get a column of zeros on the left hand side of the screen, no last caller and no appointments

the first one gave me 0 where the time should be; the last caller and appointments were all fine

As for the version that i was using ; Re's launcher but modified i'll have to check which version it was ; may have been made using ppl 1.23

thanks again
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  #112 (permalink)  
Old 04-15-2007, 01:08 AM
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ok.. please try the new one I posted.. above. unzip and copy into the same folder. thanks : )

This one should work for others as well.. please note the changes above on the previous upload. I had a problem with the time alignment after 9 o'clock.
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  #113 (permalink)  
Old 04-15-2007, 01:30 PM
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andason,

i have to thank u for all your prompt posts; unfortunately it still does not want to work for me.(tried resetting device no help) Now i get nothing where the time should be , however get the appointments etc but only after a delay of about 4 seconds.

I am having to revert to the one that works on my qtek9100.

Anyways, how difficult is it to add to the orginal code what u have done for increased functionality.

Cheers
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  #114 (permalink)  
Old 04-15-2007, 04:17 PM
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If you have the source code, then shouldn't be a problem.

I believe i seen posts regarding the issue your having.. but I can't see the fix..

If you find the source to yours, I'd be glad to patch either to work.

thanks
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  #115 (permalink)  
Old 04-15-2007, 06:14 PM
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andason,
Over at the arianesoft forum, A_C posted his code for the slider. His version is significantly faster than the original. It is also configurable. (With animation or not, date format, time format, etc...) I'm going to patch our code into that and see what happens there. I won't be able to get to it until at least tomorrow, though. Check out the code. Not yet sure what he changed, but it is so much faster. Slightly lower battery draw, too.
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  #116 (permalink)  
Old 04-15-2007, 06:25 PM
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yeah.. i seen that.. tried playing with it a lil but not much time here : 0


I did see that he is loading the clock with .bmp's instead of an actual font. that must be one advantage..

anxious to see what you come up with.
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  #117 (permalink)  
Old 04-15-2007, 08:38 PM
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Well, I'm at my Dad's place on his laptop. I got bored, so I worked on the code. I think I've got our code copied in, but as I said before, I usually end up getting this stuff done at work! My copy of PPL is installed on my work computer. If I PM you the code, would you maybe have time to compile it and see if it worked? I'll send it in case you do.
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  #118 (permalink)  
Old 04-15-2007, 09:57 PM
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No luck here.

slide v1.6 requies #include "GameAPI-slide.ppl"

I didn't have it so I tried the one from A_C but I had a bunch of errors, especially with the */ . and then with line 119 on the gameapi
g_init(hWnd$, Proc$, width$, height$, orientation$, Speed$, FpsSpeed$, fullscreen$);
I also tried with just GameAPI.ppl, but had similar errors.. especially with the 119 on gameapi.

Do you have another gameapi-slide i should be using?

Afterwards, for some reason it couldn't bring up the wallpaper.bmp so i replaced it with one of my copies..

The closest I could get was with it running but zero of the registry values added.
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  #119 (permalink)  
Old 04-15-2007, 10:41 PM
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ok.. i have a really nasty one going.. i copied the concept of what you were doing .. the code is bloated a lil.. but it works.. i'll package it up for ya and pm you in a sec.

by the way.. forgive my typing.. i have a fractured finger from skiing : )
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  #120 (permalink)  
Old 04-15-2007, 11:07 PM
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Yeah, the */ should have been comments, but I wasn't sure I got the right structure. I made no changes to the Game-API. I will check out your changes in the morning. Thanks for taking a look.
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