|
||||
Re: How-to: Cube Edits/mods/creation
is vista cube 2.0 working on the new Official Sprint ROM???
__________________
my biz run from my Touch www.DiningComments.com Palm 3x -> Palm Tungsten T3 -> HTC Touch (Vogue)-> HTC Diamond WM6.5.3 Energy ROM 28014
|
Re: How-to: Cube Edits/mods/creation
Calling all users: Does any one have access to the following program from the original Sprint HTC Touch ROM?
htcStartMenu.exe Any help would be greatly appreciated.
__________________
Creator of:
WP7 Launcher, SoundPlug, MusicFlo, MacFlo, The iCube Spread the thanks! Click http://forum.ppcgeeks.com/images/but...ost_thanks.gif if someone helps you! Last edited by Musicman247; 07-31-2008 at 06:31 PM. |
|
||||
Re: How-to: Cube Edits/mods/creation
A user asked me to post some instructions on how to edit some cube arts from another thread. So instead of going off topic there I decided to redirect the post to this thread. Musicman did a great job explaining the technical side of things, I thought I might give some suggestion to the graphical side. See attached for my current 6 sided cube:
1) Go here to get the bmp to brn converter: http://forum.xda-developers.com/show...93#post1687493 2) get your icons at http://www.iconshock.com/web-icons.php 3) Then use any graphic software to scale the image to 105x105 or smaller depending on how big you want the graphic to be. You should use something that can handle layering, like Gimp or Photoshop. Windows Paint will NOT work. 4) enlarge the canvas size to 119x105 (keeping the image intact), center the image on canvas 5) put anything else (text, additional graphics) on its own layers 6) Here is the tricky part. Because brn/bmp cannot handle transparency, you have to cut up the background to exact coordinate and paste to the back of your icons. To make matters worse, Windows will overlay all 6 of your images on top of another background image AL_Bkgd.brn, spacing each icons a couple pixels apart. So you have to make sure EVERYTHING line up perfectly. If any has a better way of doing this I'm all ears. Once you have a 240(W) x 320(H) (or slightly bigger) background art ready, make a slight transparent by adjusting the opacity, this will be your AL_Bkgd.brn. Then cut it up as follow: 1 2 3 4 5 6 Icon 1 - 0,0 to 119, 105 Icon 2 - 240, 0 to 121, 105 Icon 3 - 0,107 to 119, 212 Icon 4 - 240, 107 to 121, 212 Icon 5 - 0,214 to 119, 319 Icon 6 - 240, 214 to 121, 319 The space in between the icons is because TouchFlo will leave a couple pixels between the 6 icons so that the AL_Bkgd.brn will show up a little (how annoying). EDIT: According to Musicman, if you make the icons fill up the entire screen, the background won't show up at all. So that means: Icon 1 - 0,0 to 120, 107 Icon 2 - 240, 0 to 121, 107 Icon 3 - 0,107 to 120, 214 Icon 4 - 240, 107 to 121, 214 Icon 5 - 0,214 to 120, 320 Icon 6 - 240, 214 to 121, 320 (I have not tested this out) 6) Paste whatever you cut up to the back of each of your corresponding icon. 7) export all your images to bmp. You should now have 6 icons and 1 background images. 8 ) convert to brn 9) copy to Windows/ folder, configure Cube to use those images. You may or may not want to make a seperate icons for when they are hightlighted. Chances are you might be off by a pixel or 2. In that case go back and adjust the icons that are off. Also I have not taken the time to make the animated images which display when the cube rotates. But basically you need to scale the images along the Y axis. But they appear so fast anyway most ppl don't really notice. If I ever get around to do it I will post it here as well. All in all this was more painful than it really should be. Again if anyone has a better way to do this I'm all ears. Last edited by abc11435; 08-08-2008 at 02:51 PM. |
|
||||
Re: How-to: Cube Edits/mods/creation
Just to even further clarify (great job explaining, btw! ), this statement:
Quote:
ie if you want 4 icons on each cloumn, make each icon 120w x 80h. That will fill the screen and not have the background show through. Other than that, great write-up! |
This post has been thanked 1 times. |
|
||||
Re: How-to: Cube Edits/mods/creation
Quote:
|
|
||||
Re: How-to: Cube Edits/mods/creation
Sorry I just saw the info I needed a few pages back. I've looked at so many different posts they all seemed to blend together and I couldn't remember where I saw it. Another question though which I didn't see in this post is how do I disable the mediahubmini and still have 4 sides to my cube. I noticed that the mediahubmini registry values are different then the APLauncher values (there are no size or position values). Is this something that just needs to be added to make the mediahubmini function like an APLauncher or is there another way?
|
|
||||
Re: How-to: Cube Edits/mods/creation
Quote:
All the program's references are in: HKLM\Software\HTC\Biotouch\Biotouch\App(whatever number it is) Set up another APLauncher (see "Adding Sides To the Cube" in the How to) and instead of adding another App# value, change the one for MediHubMini. |
|
||||
Re: How-to: Cube Edits/mods/creation
Thanks Musicman247 just to clarify do I change all of the values and folders for the mediahubmini to match the APLauncher because I noticed that there where no settings in the mediahubmini for adjusting the size of the buttons or the location. So if I wanted a 4 side cube 1 quick dial and 3 APLaunchers would I have the APLauncher, CustAPLauncher and mediahubmini all with the same settings except the path and location of .brn file. Also I assume that I need to add a binary value to the 2nd Biotouch folder for the order of the .brn files for animation (07 01 02 03 04 05 06 07 0A C8 C9 CA CB 13 14 15 16 17 01) of coarse it would be different then this one. Thanks again
|
|
|
|