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Old 01-10-2011, 08:42 PM
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Re: Unofficial known issues list 1/3

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Originally Posted by [ACL] View Post
So the Rhod has 2 ports (the 11pin and the 3.5mm). Now is the 3.5 mm able to carry commands back to the phone. What i mean is if i get one of those fancy ones that have play, forward, back end call and mic.. will it work?
I have a 3.5 mm headset with a single button on it. I just booted into WinMo and I'm able to activate various functions depending on the context. It will answer calls, hang up calls if I long hold, switch lines if I click. It will pause music and activate voice command if held, and redial the last number if double clicked.

Quote:
Originally Posted by [ACL] View Post
Now is the tricky question. What about those 11pin to headphone converters. Do they work ? I guess then in theory we can have 2 headphone jacks then.
Interestingly, when I plug in my Diamond's extUSB dongle, and then plug in my 3.5mm, the button ceases to function. However, I can confirm that I can in fact have two headphones plugged in simultaneously and both will play.

Quote:
Originally Posted by [ACL] View Post
Also for those of you who have these accessories, how do they currently work with the kernel ..
Updated: Without any boot tricks, 3.5 mm jack on phone is not detected at all, and there is no reaction to headphone insertion or removal.

However, extUSB actually does cause some reactions. Plugging in the extUSB adapter has no immediate effect, but if 3.5mm headphones are plugged into it, there seem to be two possible outcomes, and I'm not able to readily figure out the conditions that cause each. (1) While the Android player continues to play, no sound is heard anywhere, (2) music on the speakerphone continues at a barely audible level, even at max volume, and will be covered by a quiet crackling static.

On disconnect of the headphones or the extUSB, Android detects this and pauses any playing music. If any attempt is made to play music again before giving Android some time off (maybe around 5-10 secs) to recover, no sound, not even crackling quiet sound, is played anywhere. If Android has enough time off with the music paused, it will resume playing from the speakerphone.

Last edited by manekineko; 01-11-2011 at 09:11 AM.
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Old 01-11-2011, 11:46 AM
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Re: Unofficial known issues list 1/3

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Originally Posted by manekineko View Post
I have a 3.5 mm headset with a single button on it. I just booted into WinMo and I'm able to activate various functions depending on the context. It will answer calls, hang up calls if I long hold, switch lines if I click. It will pause music and activate voice command if held, and redial the last number if double clicked.



Interestingly, when I plug in my Diamond's extUSB dongle, and then plug in my 3.5mm, the button ceases to function. However, I can confirm that I can in fact have two headphones plugged in simultaneously and both will play.



Updated: Without any boot tricks, 3.5 mm jack on phone is not detected at all, and there is no reaction to headphone insertion or removal.

However, extUSB actually does cause some reactions. Plugging in the extUSB adapter has no immediate effect, but if 3.5mm headphones are plugged into it, there seem to be two possible outcomes, and I'm not able to readily figure out the conditions that cause each. (1) While the Android player continues to play, no sound is heard anywhere, (2) music on the speakerphone continues at a barely audible level, even at max volume, and will be covered by a quiet crackling static.

On disconnect of the headphones or the extUSB, Android detects this and pauses any playing music. If any attempt is made to play music again before giving Android some time off (maybe around 5-10 secs) to recover, no sound, not even crackling quiet sound, is played anywhere. If Android has enough time off with the music paused, it will resume playing from the speakerphone.
Thanks a lot dood. This helps a great deal. I experienced the same and i wanted to verify i wasn't on crack. So this sounds like a sound routing issue because one time i noticed when i plugged in the 11pin, all sound was routed to the phone front speaker.

I'm narrowing the 3.5mm now, so hopefully i have something to test soon.
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Old 01-11-2011, 12:14 PM
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Re: Unofficial known issues list 1/3

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Originally Posted by [ACL] View Post
Thanks a lot dood. This helps a great deal. I experienced the same and i wanted to verify i wasn't on crack. So this sounds like a sound routing issue because one time i noticed when i plugged in the 11pin, all sound was routed to the phone front speaker.

I'm narrowing the 3.5mm now, so hopefully i have something to test soon.
Thats great news! keep it up ACL
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Old 01-11-2011, 12:41 PM
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Re: Unofficial known issues list 1/3

Quote:
Originally Posted by [ACL] View Post
Thanks a lot dood. This helps a great deal. I experienced the same and i wanted to verify i wasn't on crack. So this sounds like a sound routing issue because one time i noticed when i plugged in the 11pin, all sound was routed to the phone front speaker.

I'm narrowing the 3.5mm now, so hopefully i have something to test soon.
Hell yes, that's what I like to hear!
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Old 01-12-2011, 11:56 AM
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Re: Unofficial known issues list 1/3

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Originally Posted by arrrghhh View Post
Hell yes, that's what I like to hear!
AHh man there is a nasty bug in there as we speak. Some a*hole didnt put braces somewhere.

i have the basic 11 pin recognition in place but no sound routing yet. That will most likely come before the 35mm. I was hoping i wouldnt have to come in to work cuz of the snow but go figure, they plowed the streets this time

are you all setup on the dev ml ?

This is the line missing braces.

http://gitorious.org/linux-on-qualco..._out.c#line274

Last edited by [ACL]; 01-12-2011 at 12:08 PM.
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Old 01-12-2011, 12:16 PM
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Re: Unofficial known issues list 1/3

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Originally Posted by [ACL] View Post
AHh man there is a nasty bug in there as we speak. Some a*hole didnt put braces somewhere.

i have the basic 11 pin recognition in place but no sound routing yet. That will most likely come before the 35mm. I was hoping i wouldnt have to come in to work cuz of the snow but go figure, they plowed the streets this time

are you all setup on the dev ml ?

This is the line missing braces.

arch/arm/mach-msm/qdsp5/audio_out.c - linux-msm in Linux on Qualcomm's MSM - Gitorious
Ha, I'm sure you'll fix it. Keep pluggin along man, let me know if I can help. Still haven't found my extUSB plug, but it seems like you've got that covered.

Sucks about the snow, I saw on the news - east coast is getting hammered again!

I was looking at the mailing list, not sure if I should join it or not... I'm already on the dev list for the bugtracker, that I can handle. Not sure I'll be able to keep up with/understand the dev list
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Old 01-13-2011, 04:01 AM
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Re: Unofficial known issues list 1/3

Well i'm writing this now listening to some pandora off the headset. So i got the basic 11 pin to work. The 3.5mm will take a little more work but since the sound routing is all set then it should be so difficult.

I'm not gonna bother testing, i will just commit this. :-p .. i have to be at work in a few hours
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Old 01-13-2011, 10:11 AM
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Re: Unofficial known issues list 1/3

Quote:
Originally Posted by [ACL] View Post
Well i'm writing this now listening to some pandora off the headset. So i got the basic 11 pin to work. The 3.5mm will take a little more work but since the sound routing is all set then it should be so difficult.

I'm not gonna bother testing, i will just commit this. :-p .. i have to be at work in a few hours
Great news dude! Let me know if I can be of any assistance on 3.5mm... that's the one I really want
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Old 01-13-2011, 11:59 AM
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Re: Unofficial known issues list 1/3

Quote:
Originally Posted by manekineko View Post
I have a 3.5 mm headset with a single button on it. I just booted into WinMo and I'm able to activate various functions depending on the context. It will answer calls, hang up calls if I long hold, switch lines if I click. It will pause music and activate voice command if held, and redial the last number if double clicked.



Interestingly, when I plug in my Diamond's extUSB dongle, and then plug in my 3.5mm, the button ceases to function. However, I can confirm that I can in fact have two headphones plugged in simultaneously and both will play.



Updated: Without any boot tricks, 3.5 mm jack on phone is not detected at all, and there is no reaction to headphone insertion or removal.

However, extUSB actually does cause some reactions. Plugging in the extUSB adapter has no immediate effect, but if 3.5mm headphones are plugged into it, there seem to be two possible outcomes, and I'm not able to readily figure out the conditions that cause each. (1) While the Android player continues to play, no sound is heard anywhere, (2) music on the speakerphone continues at a barely audible level, even at max volume, and will be covered by a quiet crackling static.

On disconnect of the headphones or the extUSB, Android detects this and pauses any playing music. If any attempt is made to play music again before giving Android some time off (maybe around 5-10 secs) to recover, no sound, not even crackling quiet sound, is played anywhere. If Android has enough time off with the music paused, it will resume playing from the speakerphone.
Since you are the only person who i know who has the usb to 3.5 dongle, can you test now with the latest kernel? We are able to recognize the oem 11pin but im wondering if the converter works. If it does, then ill move to the 3.5mm external port
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Old 01-13-2011, 12:26 PM
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Re: Unofficial known issues list 1/3

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Originally Posted by [ACL] View Post
Since you are the only person who i know who has the usb to 3.5 dongle, can you test now with the latest kernel? We are able to recognize the oem 11pin but im wondering if the converter works. If it does, then ill move to the 3.5mm external port
I also have the USB to 3.5 dongle. Where do I download the latest zimage and modules files? And do I have to make any changes to my startup.txt?
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