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Touch Flo 3d Music Library Problem
Hello,
I had about 200 songs on my Touch Pro and the HTC Music Library seemed to function pretty well (Except that it'd mix in all my ring-tones). Just today I added about 1800 more songs and cleaned out some of the old ones. It appears that the media library has picked up some of the new songs, but the old songs are also still listed. Additionally navigation is very slow and it seems like it's just bogged down with all the music. Is anyone aware of a way to rebuild the library from scratch? Is anyone else experiencing this same issue? pt
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Re: Touch Flo 3d Music Library Problem
A couple other tweaks...
Since all of my music is on my Storage Card I set the following path in the registry so that Ringtones and other sound files are avoided: Location: HKEY_LOCAL_MACHINE\Software\HTC\AudioManager_Eng\C onfig Key: device_scan_path_path EDIT: Also update device_scan_path_path_0 Value: \Storage Card\Music EDIT Update your ring_tone_path key value to wherever you store your ringtones and need them to be skipped. It appears that \Windows\Rings get's skipped automatically. UNTESTED SUGGESTION!!!!!!!If you have more than 1 ringtone directory to be skipped then create another key ring_tone_path_0 and add that directory as the value to this key.!!!!!!!!!!! I also upped the memory allocation a bit. Location: HKEY_LOCAL_MACHINE\Software\HTC\AudioManager_Eng\C onfig Key: Request_Memory Value: 4194304 pt Last edited by pringlet; 04-13-2009 at 12:34 AM. |
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Re: Touch Flo 3d Music Library Problem
I can't seem to make this work for me.
I have way too many ringtones in a directory at \Storage Card\My Documents\My Ringtones. I have some music files at \Storage Card\My Documents\My Music. If I: 1) Turn off TF3D 2) Soft boot 3) Delete contents of \Application Data\HTC\AudioManager_Eng 4) Edit HKLM\Software\HTC\AudioManager_Eng\Config key: device_scan_path_path to value: \Storage Card\My Documents\My Music 5) Soft boot 6) Restart TF3D and go to my Music tab I see it searching, then it rebuilds the same library as before with my excessive number of ringtones! I even tried deleting the values for keys device_scan_path_path_0 and ring_tone_path in HKLM\Software\HTC\AudioManager_Eng\Config, but it made no difference. Either I'm doing something wrong, or this doesn't work. I'd LOVE to find a way to get my Music tab to skip my ringtones when building its library. |
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Re: Touch Flo 3d Music Library Problem
Actually, it's worse now: I have TWO copies of each sound file listed!
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Re: Touch Flo 3d Music Library Problem
mstevens,
the key ring_tone_path is a hint for audio manager to skip that directory. If you deleted it you'll actually get all your ring tones added into your library automatically. So put the key back. Here's my setup. I have ring-tones in /Window/Rings and /Storage Card/Downloads/Rings It appears, /Windows/Rings gets skipped automagically, but I didn't mention earlier that I did NOT delete that key but rather I updated key ring_tone_path to /Storage Card/Downloads (didn't define the Rings directory) If for example you have ring-tones at /My Documents/My Ringtones and /Storage Card/Ringtone then maybe trying adding a second ring_tone_path_0 (following the pattern of scan device) argument for each of the directories you want skipped. It may work. Please post if you try it out. Also, try putting back the device_scan_path_path_0 key. I didn't delete mine, I updated it to the value same as device_scan_path Additionally, double check that your device_scan_path registry edits are sticking. I was trying to duplicate the behavior you were describing and noticed when I'd change a key here and there the value wouldn't stick or maybe I didn't save my changes. At any rate, just take a second look that both are updated and matching. Good luck. |
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Re: Touch Flo 3d Music Library Problem
This still doesnt work for me.
I turned off TF3D, Soft reset, I updated both keys to list my \storage card\music folder, updated ringtone path to be \storage card\J which is the root of my ringtones (so it should skip any folders in there). Then I deleted the files in the audiomanager folder, soft reset, and reinitialized TF3D. It rescanned and still found all my ringtones. I dunno what else to do, because this makes the music player almost worthless. I have hundreds of tones stored there. Anyone else get this to work or have another idea? |
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Re: Touch Flo 3d Music Library Problem
Does anyone know what the album art file needs to be called and what size it needs to beto get it to show up? I just get a question mark showing at the album
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![]() Quote:
After that you can either delete the originals or if you use S2P for your audio player, leave them there as S2P won't read those new pic files and will show just the defualt music note pictures for the songs.
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