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  #51 (permalink)  
Old 08-13-2008, 12:25 PM
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Re: Samsung Omnia 3D Drivers

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Originally Posted by caleb02 View Post
i tried this on the touch as well and i only get 2 or 3 frames per second with the demo program, does anyone know what i am doing wrong, i should run on the touch right?
Now run the .cab file that's in the zip in the first post. After its installed, try the D3D program
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  #52 (permalink)  
Old 08-13-2008, 12:47 PM
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Re: Samsung Omnia 3D Drivers

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Originally Posted by saumaun View Post
Now run the .cab file that's in the zip in the first post. After its installed, try the D3D program
dont forget to softreset after the install.
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  #53 (permalink)  
Old 08-13-2008, 01:02 PM
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Re: Samsung Omnia 3D Drivers

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Originally Posted by cornelious2 View Post
dont forget to softreset after the install.
For my Mogul it worked right after the install. But do a soft-reset just to be safe =]
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  #54 (permalink)  
Old 08-13-2008, 02:31 PM
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Re: Samsung Omnia 3D Drivers

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Originally Posted by saumaun View Post
For my Mogul it worked right after the install. But do a soft-reset just to be safe =]
thanks i will try that again, i am now reinstalling the new rom again and then i will try it after a fresh rom install. I am using the stock new rom with gps
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  #55 (permalink)  
Old 08-13-2008, 03:02 PM
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Re: Samsung Omnia 3D Drivers

i am using dharvey's rom on the touch and this didn't help my direct3d performance at all. might have made it a little worse actually. tried soft resetting and that didn't help. do i need to use the stock rom or something?
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  #56 (permalink)  
Old 08-13-2008, 03:07 PM
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Re: Samsung Omnia 3D Drivers

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Originally Posted by bedoig View Post
Random glitch, I'd say. Working fine here. This only replaces one very specific, and apparently rarely used, dll. There is little chance of random adverse effects (or beneficial effects, for that matter).
You're right. I re-installed and rebooted. Can silence still. Cool. Now lets see how Tomb Raider plays.
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  #57 (permalink)  
Old 08-13-2008, 03:25 PM
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Re: Samsung Omnia 3D Drivers

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Originally Posted by cornelious2 View Post
after running this doom went from choppy and unplayable to almost too fast, definitly not a placebo.
I didn't realize that Doom used D3DMobile...?
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  #58 (permalink)  
Old 08-13-2008, 03:29 PM
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Re: Samsung Omnia 3D Drivers

depends on the engine you use, theres like 3 different compatible ones for the mogul now.
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Old 08-13-2008, 03:30 PM
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Re: Samsung Omnia 3D Drivers

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Originally Posted by cornelious2 View Post
depends on the engine you use, theres like 3 different compatible ones for the mogul now.
Which begs the question, which one are you using?
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  #60 (permalink)  
Old 08-13-2008, 03:43 PM
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Cool Re: Samsung Omnia 3D Drivers

I second that Doom is running real well on the mogul now with these drivers. It also seems going from portrait to landscape is a lot faster(placebo? Not sure)
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