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  #1 (permalink)  
Old 07-03-2010, 05:10 PM
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Re: [rom] dc13 1.0

just fresh loaded my phone again, will give it a shot right now
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Old 07-03-2010, 05:54 PM
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Re: [rom] dc13 1.0

I have been running it for a couple hours now and all looks good so far. The only thing I noticed was a little hesitation going back to the home screen, otherwise it is nice and fluid for me. Nice job.
Just got my first reboot. I was playing robo defense. Just to let ya know.

Last edited by derebigg; 07-03-2010 at 06:17 PM.
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Old 07-03-2010, 06:45 PM
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Re: [rom] dc13 1.0

Quote:
Originally Posted by derebigg View Post
I have been running it for a couple hours now and all looks good so far. The only thing I noticed was a little hesitation going back to the home screen, otherwise it is nice and fluid for me. Nice job.
Just got my first reboot. I was playing robo defense. Just to let ya know.
what version u got since imout at sea so i only have v1.2.0 build 1743
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Old 07-03-2010, 07:18 PM
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Re: [rom] dc13 1.0

v1.3.0 build 1798 I was also d/l from the market and I have had problems with the market with every rom i have used. It has not rebooted since and my son was playing robo defense for an hour
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Old 07-04-2010, 06:41 AM
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Re: [rom] dc13 1.0

In honor of Independence Day I'm trying the Navy guys rom....so far so good, details to come.
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Old 07-04-2010, 07:03 AM
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Re: [rom] dc13 1.0

I got 55 megs of free memory using auto memory manager, averaged 7.9 mflops, peak of 8.38. I think I can help you, search xda-developers for apkopt, it optimizes your png files to free memory and speed up your phone, run the apps and the framework.apk through it, I did that on your rom and had 58 megs free and an average of 8.1 mflops with a peak of 8.593. I started using apkopt a few weeks ago and haven't had any stability issues, just don't try using it on the boot animation files.
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Old 07-04-2010, 07:28 AM
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Re: [rom] dc13 1.0

And unless I got a bad download, your vidfix.sh doesn't get called by your update script?
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