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  #1161 (permalink)  
Old 01-31-2012, 09:40 PM
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Re: [TESTING] - NAND OMGB (1.2.3)

Quote:
Originally Posted by argenisaz View Post
Follow up:

Milda25 is correct, missed calls cause the issue and it's easy to replicate.

I wanted to post the cleanest logs possible, so this is what I did:
1. Powered off phone and then back on. Waited until everything settled in (solid green light).
2. Made a call to my cell phone, as expected, no ringtone. I answered the call and audio was ok.
3. Made a second call (ringtone worked as expected), but this time I didn't answer (generating a missed call).
4. Made a third call and this time the ringtone was dead. I answered and there was no audio.
5. Opened music player and audio was also dead. Once again, trying to adjust volume got me "in call" volume slider.
6. Ran getlogs app.

I hope they are useful. I replicated the issue 3 times just to be sure. Phone failed to enter complete sleep state every time (solid orange light).
Another curious detail: when receiving a call, if you dismiss it (slide the red bar, don't let it become a missed call!!!) audio is not lost.
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  #1162 (permalink)  
Old 02-01-2012, 12:55 AM
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Re: [TESTING] - NAND OMGB (1.2.3)

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Originally Posted by arrrghhh View Post
I'll try to recreate this on HaRET as well, now I'm curious...
On Haret this issue i think was fixed on the latest update with kernel .27. I tried all kinds of calls (missed, ignoring, answering several times). ringtone and sound were still fine.
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  #1163 (permalink)  
Old 02-01-2012, 01:08 AM
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Re: [TESTING] - NAND OMGB (1.2.3)

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Originally Posted by eurohunter View Post
On Haret this issue i think was fixed on the latest update with kernel .27. I tried all kinds of calls (missed, ignoring, answering several times). ringtone and sound were still fine.
Hey, thanks for doin my work for me .

Better yet, do you know which commit on .27 it was...? Or perhaps approximately when it was fixed? I don't recall this one in particular.
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  #1164 (permalink)  
Old 02-01-2012, 01:29 AM
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Re: [TESTING] - NAND OMGB (1.2.3)

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Originally Posted by [ACL] View Post
Something is wrong with your setup. EVERYTHING is erroring out. go back to winmo then try agian from scratch.
I tried several times. The result is not achieved. task29 also did not help.
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  #1165 (permalink)  
Old 02-01-2012, 08:45 AM
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Re: [TESTING] - NAND OMGB (1.2.3)

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Originally Posted by argenisaz View Post
Another curious detail: when receiving a call, if you dismiss it (slide the red bar, don't let it become a missed call!!!) audio is not lost.
My previous report might not be so accurate, today I ignored a call and audio was lost.
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  #1166 (permalink)  
Old 02-01-2012, 12:31 PM
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Re: [TESTING] - NAND OMGB (1.2.3)

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Originally Posted by arrrghhh View Post
Hey, thanks for doin my work for me .

Better yet, do you know which commit on .27 it was...? Or perhaps approximately when it was fixed? I don't recall this one in particular.
Its most likely this one

Commit in linux-msm in Linux on Qualcomm's MSM - Gitorious

I'm responsible for the main .27, but this acoustic branch that emwe has this commit picked from .35. It's worth a try i suppose.
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  #1167 (permalink)  
Old 02-01-2012, 01:18 PM
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Re: [TESTING] - NAND OMGB (1.2.3)

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Originally Posted by [ACL] View Post
That's to address the root of all evil (from milda25's log):
Code:
[ 4128.015228] snd_set_device -1 1 0

Last edited by detule; 02-01-2012 at 01:21 PM.
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  #1168 (permalink)  
Old 02-01-2012, 01:21 PM
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Re: [TESTING] - NAND OMGB (1.2.3)

Quote:
Originally Posted by detule View Post
That's to address the root of all evil:
Code:
[ 4128.015228] snd_set_device -1 1 0
Lol, root of evil is right. This should be handled in user-land, but extra protection in the kernel does not hurt i suppose. Thanks dood.

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  #1169 (permalink)  
Old 02-01-2012, 05:50 PM
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Re: [TESTING] - NAND OMGB (1.2.3)

Quote:
Originally Posted by argenisaz View Post
My previous report might not be so accurate, today I ignored a call and audio was lost.
Ok, I would be great if someone else could test these two scenarios and post back results, these are mine:

A. In coming callm dissmissed using on screen slider. Result: dead audio.

B. In coming callm dissmissed using physicall end call button. Result: audio does not die, works perfectly.

I haven't had a chance to recreate option B again, but it's worth a shot. I'll try to grab logs and post my findings.
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  #1170 (permalink)  
Old 02-01-2012, 07:08 PM
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Quote:
Originally Posted by argenisaz View Post
Ok, I would be great if someone else could test these two scenarios and post back results, these are mine:

A. In coming callm dissmissed using on screen slider. Result: dead audio.

B. In coming callm dissmissed using physicall end call button. Result: audio does not die, works perfectly.

I haven't had a chance to recreate option B again, but it's worth a shot. I'll try to grab logs and post my findings.
I tested this with my wife. She called me and I make scenario A: audio died.
Then reboot to fix the audio.
Second call from my wife and I make scenario B: audio doesn't die.
Then third call from my wife and I make scenario B again: audio died this time. Odd thing ...
If you need logs for every each scenario I can post it next day. In our country is too late now

Sent from my Touch Pro 2 using Tapatalk

Last edited by milda25; 02-01-2012 at 07:24 PM.
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