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Re: NAND Boot Testing - Auto-brightness Testing: 10-28. Automatic Keyboard Detection!
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Re: NAND Boot Testing - Auto-brightness Testing: 10-28. Automatic Keyboard Detection!
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Sense? hero devs didnt even bother to reply and i dont have time to swap aronud libs to see what works and what doesnt. Ive even tried contacting my old buddy klinux to help but he is kinda out of the game now. |
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Re: NAND Boot Testing - Auto-brightness Testing: 10-28. Automatic Keyboard Detection!
LED-Effects has....no effect... LOL
I still keep getting the Green/Red LED randomly and they won't go away, that should be draining the battery I assume? I guess I need to change my XDAndroid build to one that doesn't have any LED at all... |
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Re: NAND Boot Testing - Auto-brightness Testing: 10-28. Automatic Keyboard Detection!
f*ck.. that whole LED horse-shit really needs to be redone i suppose.
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Re: NAND Boot Testing - Auto-brightness Testing: 10-28. Automatic Keyboard Detection!
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I'm using XDAndroid 2.2 Froyo 11.01.2010 (this one came for most MSM like Diam,TP,TP2) BTW I have it on Boost Mobile, installed droid VNC Server and DynDNS and I can connect to the phone from anywhere via VNC.. ![]() Last edited by m4f1050; 11-11-2010 at 12:50 PM. |
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Re: NAND Boot Testing - Auto-brightness Testing: 10-28. Automatic Keyboard Detection!
Hey acl how is the fb going? hopefully good if you need a tester just let me kno.
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Re: NAND Boot Testing - Auto-brightness Testing: 10-28. Automatic Keyboard Detection!
nothing yet.. this update is so massive i feel like im rewriting most of the kernel ... and i thought the usb patch was big..
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Re: NAND Boot Testing - Auto-brightness Testing: 10-28. Automatic Keyboard Detection!
Well while you're at it, how about rewriting it with some 2.6.35 in there?
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Re: NAND Boot Testing - Auto-brightness Testing: 10-28. Automatic Keyboard Detection!
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Anyways turns out the framebuffer (qualcomm code) i was working on isn't really ready for production. Google isnt really using it and considers it staging and since it's taking so much time its not really worth it to waste efforts trying to get it up. So we will revert back to .35 google framebuffer. hopefully i commit this weekend so stayed tuned for that.. |
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