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  #31 (permalink)  
Old 03-13-2009, 06:59 AM
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Re: Virtual Shotgun

Quote:
Originally Posted by bbonzz View Post
thanks for your answer, mike. well:
1. I don't see any round button on my HD, only the gun and a blue text (i use vga bruteforce to show the app [almost] full screen on my wvga, but also without this trick i don't see any button)
3. i've given a closer look, and yes, the pump animation is there, but it's so fast it's almost invisible. Anyway yes, should be cool to have the firing as well

i've to add a 4. as well
4. i think there's a problem with the sensor reading in your app. Sometimes i slightly move my phone and the movement is catched and the gun double-charges and fires with a single movement; other times i shake it very hard but nothing happens... It's a bit frustrating trying to shot someone this way

Well this app is by no means finished! ha ha - I knocked it up in a couple of hours - so its no surprise that its a bit twitchy.

When I get some dev time I will refine it for you all.

The sensor is triggered when the phone is vertical and moved up and down, then the shot is triggered whtn the phone is horizontal and moved forward and back. It is possible that your sensor needs calibrating? - Mine was well off until I calibrated it, now its more usable

I have ideas for other sensor apps so watch this space (PPCWhip, PPCGrenade, PPCChainsaw etc) - those should keep you sensor freaks happy for a while!

Regards

Mike.
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  #32 (permalink)  
Old 03-13-2009, 09:07 AM
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Re: Virtual Shotgun

Quote:
Originally Posted by bbonzz View Post
thanks for your answer, mike. well:
1. I don't see any round button on my HD, only the gun and a blue text (i use vga bruteforce to show the app [almost] full screen on my wvga, but also without this trick i don't see any button)
3. i've given a closer look, and yes, the pump animation is there, but it's so fast it's almost invisible. Anyway yes, should be cool to have the firing as well

i've to add a 4. as well
4. i think there's a problem with the sensor reading in your app. Sometimes i slightly move my phone and the movement is catched and the gun double-charges and fires with a single movement; other times i shake it very hard but nothing happens... It's a bit frustrating trying to shot someone this way

Round hardware button on the front of the Pro/Diamond (Enter button?) press and hold it down and the app should end
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  #33 (permalink)  
Old 03-13-2009, 09:28 AM
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Re: Virtual Shotgun

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Originally Posted by MikeHalliday View Post
The sensor is triggered when the phone is vertical and moved up and down, then the shot is triggered whtn the phone is horizontal and moved forward and back. It is possible that your sensor needs calibrating? - Mine was well off until I calibrated it, now its more usable
Nope, sensor is ok: it rotates the screen almost instantly with changescreen, and calibration is perfect with Bubble Level, tether, resco bubbles and G-Alarm. Maybe the trigger is different between diamond and HD (but i think it shouldn't, since both use the same sensorsdk).

Quote:
Originally Posted by MikeHalliday View Post
Round hardware button on the front of the Pro/Diamond (Enter button?) press and hold it down and the app should end
Ohh, i see: i have no dpad, since i'm using a Touch HD


Quote:
Originally Posted by MikeHalliday View Post
I have ideas for other sensor apps so watch this space (PPCWhip, PPCGrenade, PPCChainsaw etc) - those should keep you sensor freaks happy for a while!
that's cool
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  #34 (permalink)  
Old 03-13-2009, 09:39 AM
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Re: Virtual Shotgun

sweet
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  #35 (permalink)  
Old 03-14-2009, 01:36 AM
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Re: Virtual Shotgun

Tryed both on Omnia 1910, nothing. Probibly because its using the HTC's sensor?
It would be great to see a version using the omnia's accelerometer!
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  #36 (permalink)  
Old 03-14-2009, 01:44 AM
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Re: Virtual Shotgun

sweet, i see the sensors gonna get some app love.
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  #37 (permalink)  
Old 03-14-2009, 01:55 AM
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Re: Virtual Shotgun

heres a killer site for wav files of guns, bombs ect. i use one now for s2u2 slidder sound. http://www.a1freesoundeffects.com/weapons.html
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  #38 (permalink)  
Old 03-14-2009, 04:31 AM
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Re: Virtual Shotgun

Quote:
Originally Posted by Zataru View Post
Tryed both on Omnia 1910, nothing. Probibly because its using the HTC's sensor?
It would be great to see a version using the omnia's accelerometer!
I only have access to a HTC Diamond and the HTC SDK. If you can provide the SDK for the Omnia I will give it a go and see if It can be a multi-device app?

Cheers

Mike.
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  #39 (permalink)  
Old 03-14-2009, 10:21 AM
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Red face Re: Virtual Shotgun

nice thanks


Quote:
Originally Posted by darren.wlsn1 View Post
heres a killer site for wav files of guns, bombs ect. i use one now for s2u2 slidder sound. http://www.a1freesoundeffects.com/weapons.html
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  #40 (permalink)  
Old 03-17-2009, 11:49 AM
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Re: Virtual Shotgun

I can't get this work, whenever I try to run the exe. I get an error message
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