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Re: Cookie Home Tab Mod (March 7th version 1.6.1)
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http://forum.xda-developers.com/atta...6&d=1268042007 |
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Re: Cookie Home Tab Mod (March 7th version 1.6.1)
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I posted it at XDA yesterday and was gonna post it here tonight, but got sidetracked. But he is looking to remove the actual "Alarm" text from the home screen. Thanks for looking out and trying to help though bud! ![]() I will have to edit the Mode9 file, which is fine. It just won't always work for everyone, as each person has different mods installed, effecting the Mode9 layout. However, I should be able to make up a standardized one for anyone running the Co0kie Home Tab Mod, as they should all be the same. When I get a chance, I will edit and cab that up for you rlw. I will wanna check first to see if it will effect or interfere with the carrier text mod included in the Mod though. It's possible that it will, but reapplying the setting in the CHT Editor, may just restore the text without undoing the alarm mod. I'll see how it goes.
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Last edited by santod; 03-10-2010 at 05:03 AM. |
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Re: Cookie Home Tab Mod (March 7th version 1.6.1)
Yeah, watch out! Co0kie Monster is on the WARPATH now! ![]() Anyone else notice the irony? ![]() Co0kie Home Tab ~ H T C Last edited by santod; 03-10-2010 at 11:11 PM. |
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Re: Cookie Home Tab Mod (March 7th version 1.6.1)
nice, cant wait
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It is, wat it is...nothing more, nothing less
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Re: Cookie Home Tab Mod (March 7th version 1.6.1)
im all for progress and everything, im just hoping this mod doesnt become the second coming of max manila. while thats an awesome mod, its so bloated and has so much stuff in it that its more of a hinderance than an improvement imo. im glad you guys are making updates santod, and im looking forward to improvments but at the same time i hope you guys are still keeping it pretty "lightweight" while adding all these features. 1.6.1 imo is pure perfection. thanks again!
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Re: Cookie Home Tab Mod (March 7th version 1.6.1)
Do not worry too much abot that. As it is now, the mod is less then 500kb's. One of the many benefits to building the mod in the configurable way that it is made, is being able to fully turn on or off the features you want. While only what is used is loaded into memory when you apply changes. Rather then having all features enabled in memory, and flipping a switch, to show or hide it. I hope that makes some sense. I don't think you or anyone will be disappointed, with where this mod is headed. We have even discussed possibly having movable battery meter widgets and such, for the lockscreen, but will also be configurable, with the registry, for those who dont want it. It is dfinitely being made with users preferences in mind, and keeping a lightweight approach on system resources.
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