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  #1 (permalink)  
Old 02-27-2009, 06:41 PM
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Win Mobile 7 release update

Check it out. Not pleasant. Looks like another "Vista" tactic.
http://www.phonescoop.com/news/item.php?n=4038
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Old 02-27-2009, 06:52 PM
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Re: Win Mobile 7 release update

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Originally Posted by xTSFx View Post
Check it out. Not pleasant. Looks like another "Vista" tactic.
http://www.phonescoop.com/news/item.php?n=4038
I'm not sure were you are coming from. We've known since we first heard about 6.5 that it was highly unlikely we would see 7 this year...
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Old 02-27-2009, 07:05 PM
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Re: Win Mobile 7 release update

winmo cant afford to put out a sub par OS with a upgraded iphone on the way, new palm OS, Google OS...and the list goes on. Not to mention Dell, Acer,Toshiba...ect Getting into the PPC business. They know that anything sub par wont be on any of the new handsets flooding the market.
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Old 02-27-2009, 07:14 PM
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Re: Win Mobile 7 release update

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Originally Posted by rdavidsmith View Post
winmo cant afford to put out a sub par OS with a upgraded iphone on the way, new palm OS, Google OS...and the list goes on. Not to mention Dell, Acer,Toshiba...ect Getting into the PPC business. They know that anything sub par wont be on any of the new handsets flooding the market.
Its not the OS that is the problem with HTC phones. Its the slow processor (or perhaps, the lack of drivers and a hardware accelerated interface), the lack of 3.5mm headphone jack, the poor battery performance, and the awful ROMs that are included with the device by default.

There is no issue with WinMo. I dont get why people think its bad, or that it isnt enough to combat those others. HTC has been able to skin a good deal of WinMo with TF3D, but its performance can often be lacking, probably due to it running on software rather than hardware acceleration.

HTC has even taken TF3D further, to the point where nearly all basic interaction with the phone is skinned with an elegant interface.

The weak hardware that cant even play a game from 3 years ago as fast as an equally old device is just sad.

The fact that you have to carry a dongle with you to listen to audio from your device is just sad. It keeps it from being a media centric device that the others are able to pull off (minus Android).

It all starts with powerful and complete hardware. Software development with much more fluid and eye-candy rich programs follows that. If thats what you want, then your complaints should be forwarded to the device makers who make devices that cant do what the competition can.

Dont blame the OS which puts no such restriction.
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Old 02-27-2009, 08:48 PM
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Re: Win Mobile 7 release update

Do people actually believe that Microsoft’s mobile OS is that bad in managing memory and running smoothly? I would like to think that it’s not true. However from a consumer stand point they think its crap...everyday I deal with customers who are managing Windows Mobile devices and on a regular basis people ask me how they can force a reboot of the device on a given schedule or bla bla bla. Most people that ask for this are looking to force the reboot in the middle of the night, or some other schedule that they’ve come to believe will magically fix all of their problems.

Could Microsoft have built a better OS that is more finger and user friendly?Better protects the user from poorly written 3rd party applications by isolating each application to its own memory space? Sure, but why? Because most ppl arent us...and they will load any and everything on to their PPC's. Beside a mild warning the is no real safety measure for the stupid. Thus idk i have a hard time only blaming the HTC's, LG's and so on along with 3rd party APPS without giving Microsoft some blame. I could be wrong tho...
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Old 02-28-2009, 12:25 PM
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Re: Win Mobile 7 release update

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Originally Posted by rdavidsmith View Post
Do people actually believe that Microsoft’s mobile OS is that bad in managing memory and running smoothly? I would like to think that it’s not true. However from a consumer stand point they think its crap
The average consumer doesn't like WM because it doesn't look pretty. Whether those are good reasons or not, for most people, if you hold the WM today screen up next to the apple or newer blackberry home screens, they are going to like the other ones better, because they look prettier.

Whether most of us think it's silly or not, fashion overrides function for the masses.

Not that I don't like my TouchFlo... :P
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Old 02-27-2009, 11:52 PM
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Re: Win Mobile 7 release update

After seeing so many reports regarding the performance of the latest batch of devices on Qualcomm, I just cant bring myself to blame WM for all of the sighted faults:

http://www.glbenchmark.com/compare.j...4=Apple iPhone

Perhaps i was mistaken on TouchFlo not being 3D accelerated, but I did read on XDA about the OpenGL implementation being executed on the "CPU" rather than the GPU, through a wrapper. Maybe I misread the thread.

The hardware of a device has so many repercussions on the evolution of the software. With devices that can barely handle smooth kinetic scrolling, why would anyone dedicate their time to writing software that has an interface that can impress, or write a complex and visually intense game if there is no device that can run it (or at least devices that are in the hands of most people)?

The iPhone has a very impressive PowerVR graphics core, which is why its interface runs so smoothly.

Im sorry, but a VGA screen and WVGA is just too much for these old Qualcomm processors. From what ive seen of the TG01, it looks like the Snapdragon is the minimum for these devices. And i dont think that is due to WM.
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Old 02-27-2009, 11:58 PM
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Re: Win Mobile 7 release update

Quote:
Originally Posted by r3ferrei View Post
After seeing so many reports regarding the performance of the latest batch of devices on Qualcomm, I just cant bring myself to blame WM for all of the sighted faults:

http://www.glbenchmark.com/compare.j...4=Apple iPhone

Perhaps i was mistaken on TouchFlo not being 3D accelerated, but I did read on XDA about the OpenGL implementation being executed on the "CPU" rather than the GPU, through a wrapper. Maybe I misread the thread.

The hardware of a device has so many repercussions on the evolution of the software. With devices that can barely handle smooth kinetic scrolling, why would anyone dedicate their time to writing software that has an interface that can impress, or write a complex and visually intense game if there is no device that can run it (or at least devices that are in the hands of most people)?

The iPhone has a very impressive PowerVR graphics core, which is why its interface runs so smoothly.

Im sorry, but a VGA screen and WVGA is just too much for these old Qualcomm processors. From what ive seen of the TG01, it looks like the Snapdragon is the minimum for these devices. And i dont think that is due to WM.
Perhaps the current versions of WM can't fully utilize the potential of the newer hardware. Clearly, there has been some major improvements in performance, but maybe it does need some revamping internally to basically "tell" the OS to take some advantage of the GPU's that have only begun to appear in new devices...though with nvidia's tegra prototypes using windows ce, which is in fact wm, and displaying incredible performance, I'm not sure...perhaps the reason why nvidia was insistant on using WIndows CE over WM6, was that perhaps the WM version of CE is tweaked to be more restricted...? Though I am totally with you about Qualcomm, those processors are waaaay outdated, time for some core2 duos--NO COREi7!! Haha, yea right, but I do believe nvidias tegra chips will be the right processors for the job. This is gonna be an interesting one to dig up on!
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Old 02-27-2009, 06:57 PM
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Re: Win Mobile 7 release update

Well new news to me.
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Old 02-27-2009, 09:22 PM
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Re: Win Mobile 7 release update

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There is no issue with WinMo.
*cough* 32 process limit *cough*

So, first the problem was "not enough ram" - HTC fixed that by putting more then a quarter GB of ram in a handheld. That's right kids, more then twice the ram needed to run a iPhone or iPod Touch, which is running MacOS X (sure, slimmed down, but you're running a darwin kernel) in 128mb ram....

Now, we have these cool devices with no ram limitations... but wait, it still runs like crap sometimes because in 1994-6 Microsoft designed the memory and process management system for a devices with 2-16mb of ram max, and figured "32 processes - that should be plenty" - so your nice massive ram device starts to freak out when you have 30 processes, since there are only 2 slots left... So you can pretty much run 3-4 apps and TF3d.

Yep, it's an issue free OS - for 1996.

http://www.hpcfactor.com/support/windowsce/

This is the device your Operating System is designed and optimized for:

http://the-gadgeteer.com/1998/06/23/casio_e_10_review/

4mb ram. 80mhz cpu. 4 bit 320x240 screen.

It rocks that hardware.
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