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Old 02-10-2008, 03:12 PM
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Quote:
Originally Posted by lazyboy0172 View Post
well when looking at it, it appears each pane is the different slides in the timeline. I didn't mean anything was awry with the animation or fluidity of what was there, it just appears from a screenshot or first glance that when you swipe your finger the pane you are on will move to the right and the next one will move forward. when the quickdial comes out from the side it was not expected, as you couldn't see it at all until it was selected.

Does that make more sense? It is difficult to explain maybe. Looking at a screen shot of Pane 1, it appears that there are 5 dots on the top, and 5 'windows' in a row, so it is expected at this point that each of those 'windows' will be linked with a different dot and another pane. when transitioning from the second to third pane, i expected it to be the same as the first to second, fourth to fifth, and fifth to first, in that the 'window' would be brushed off to the side and the next one in line would step up. With the quickdial pane, that was not the case at all and I was surprised as the flow of the procedure was interrupted.
Ah. I see now. And I completely agree with your perception.

The reasons I made it come from the side instead of come down the line are:

Aesthetically: Since the QuickDial screen is much larger than the Launcher slabs it would look kind of strange sticking up above everything else coming down the line.

Practically: But mainly I decided to do it that way to save space on the device. If I were to shwo the QuickDial screen coming down the line I would need to create 120 frames of animation, and at 150k each, your device would have over 18MB of animation frames! Making most of the sliding animations generic, I was able to use only 46 frames of animation (only 2 more than the iCube has) taking up only 6.9MB.

I thank you for taking the time to share with me, and I hope that I have answered your question to your satisfaction. If not, let me know and maybe I'll make a larger version with the QuickDial coming down the line.
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Old 02-10-2008, 05:01 PM
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Quote:
Originally Posted by Musicman247 View Post
Ah. I see now. And I completely agree with your perception.

The reasons I made it come from the side instead of come down the line are:

Aesthetically: Since the QuickDial screen is much larger than the Launcher slabs it would look kind of strange sticking up above everything else coming down the line.

Practically: But mainly I decided to do it that way to save space on the device. If I were to shwo the QuickDial screen coming down the line I would need to create 120 frames of animation, and at 150k each, your device would have over 18MB of animation frames! Making most of the sliding animations generic, I was able to use only 46 frames of animation (only 2 more than the iCube has) taking up only 6.9MB.

I thank you for taking the time to share with me, and I hope that I have answered your question to your satisfaction. If not, let me know and maybe I'll make a larger version with the QuickDial coming down the line.
I had no idea how many frames of animation you included in yours, sorry, that's pretty insane. The custom cube I made had...well...a lot less. I understand, though in the future, one Without quickdial would be neat, as I'd like to just use my own brns and registry edits to make one of the standard 'windows' a quick-dial panel, to keep with the theme. That's not for everyone though, as many are afraid of the registry.

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