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Old 11-16-2007, 12:11 PM
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Quote:
Originally Posted by Musicman247 View Post
I'm confused whether you delete the first 12 bytes FIRST, or the 1e-46?

Also, do you have to replace every picture (the entire animation) for the "sides" to show up differently, or can I just edit A0, B0, and C0 and have the new icons show up?

Thanks in advance!
1. You must delete 1E-46 first - otherwise the bytes will shift on you.

2. If you want to change the animation also, you'll need to modify all of the animation files. I've attached the originals as .bmp's. I used GIMP's perspective tool to do this.

Quote:
Originally Posted by Musicman247 View Post
well i edited c0.brn and got it to where it didn't freeze, but it only shows a flash of the pictures before the cube settles on the stock image. what are the files for the sides that the cube stops on? again, thanks in advance.
Same as #2 above - you have to change all of the animation files.

Quote:
Originally Posted by MrZ123 View Post
Ok, here is how I did this and it worked:

6. Now type this exactly onto the beginning, 77 00 00 00 69 00 00 00 01 00 10 00 (of course you can just delete parts of the red as others have said, but I think it is easier just to delete it all then type in new code).
Nice method, but this will only work on the 119x105 icon images. The 0x77 (decimal 119) and 0x69 (decimal 105) are the dimensions of the image.

I still think you're better off deleting 0x1E-0x46 and 0x00-0x12, in that order...
Attached Files
File Type: zip OriginalSprintCubeBmps.zip (1.30 MB, 37 views) Click for barcode!
 

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