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  #91 (permalink)  
Old 11-16-2007, 12:11 PM
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Originally Posted by Musicman247 View Post
I'm confused whether you delete the first 12 bytes FIRST, or the 1e-46?

Also, do you have to replace every picture (the entire animation) for the "sides" to show up differently, or can I just edit A0, B0, and C0 and have the new icons show up?

Thanks in advance!
1. You must delete 1E-46 first - otherwise the bytes will shift on you.

2. If you want to change the animation also, you'll need to modify all of the animation files. I've attached the originals as .bmp's. I used GIMP's perspective tool to do this.

Quote:
Originally Posted by Musicman247 View Post
well i edited c0.brn and got it to where it didn't freeze, but it only shows a flash of the pictures before the cube settles on the stock image. what are the files for the sides that the cube stops on? again, thanks in advance.
Same as #2 above - you have to change all of the animation files.

Quote:
Originally Posted by MrZ123 View Post
Ok, here is how I did this and it worked:

6. Now type this exactly onto the beginning, 77 00 00 00 69 00 00 00 01 00 10 00 (of course you can just delete parts of the red as others have said, but I think it is easier just to delete it all then type in new code).
Nice method, but this will only work on the 119x105 icon images. The 0x77 (decimal 119) and 0x69 (decimal 105) are the dimensions of the image.

I still think you're better off deleting 0x1E-0x46 and 0x00-0x12, in that order...
Attached Files
File Type: zip OriginalSprintCubeBmps.zip (1.30 MB, 37 views) Click for barcode!
  #92 (permalink)  
Old 11-16-2007, 12:39 PM
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Originally Posted by storyr View Post
Nice method, but this will only work on the 119x105 icon images. The 0x77 (decimal 119) and 0x69 (decimal 105) are the dimensions of the image.

I still think you're better off deleting 0x1E-0x46 and 0x00-0x12, in that order...
True, this will only work for the icons. For the rest of the files I will try bmptobrn or just cut the parts out as you said...
  #93 (permalink)  
Old 11-16-2007, 01:10 PM
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to much work for an icon

This is cool, however I think this is a little to much work to change some icons. I have started to develop a program that allows you to change program path and icons. when i am done all you will have to do is select a icon and point to the program that you want. I have a working app with alot of bugs I will try to finish ASAP but my time is very limited to work on thing like this. I will post screen shots soon.
  #94 (permalink)  
Old 11-16-2007, 03:42 PM
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Originally Posted by j10376 View Post
This is cool, however I think this is a little to much work to change some icons. I have started to develop a program that allows you to change program path and icons. when i am done all you will have to do is select a icon and point to the program that you want. I have a working app with alot of bugs I will try to finish ASAP but my time is very limited to work on thing like this. I will post screen shots soon.
thank you so much. what do you use to write a program for windows mobile?
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Old 11-16-2007, 04:59 PM
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YATTA!

Finally, after hours of messing with bmps and brns I finally have custom icons on my Application Launcher! Woo hoo!!! Thank you storyr for all of your help!

Now to "skin" the rest of it.

Here's a quick question for those of you who know more than I do. I noticed that the registry entries seem to indicate that the "Cube" can have more sides to it than 3, in fact one of the Registry entries in the Biotouch>Biotouch folder is "TotalCubes" and it is set to 3.

Also, it might be possible to set up the sides of the Cubea to have more buttons than it has right now. Each button has a size, position, and link entry. What if we change the size, move the position and add a couple more buttons? Would this work? I'm not at home right now so I'm not sure if I'll be able to try it until tonight, but if any of you have looked into either of these ideas, let us know your results!
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  #96 (permalink)  
Old 11-16-2007, 05:16 PM
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Just some info for those of us who need some help here (these are for the Sprint Touch):

HTC Cube Button Images(Apps Only):

Application Launcher
_________| Icon Path | Icon Pressed Path
Top left: Windows\AL_01.brn | Windows\AL_01_HL.brn
Mid left: Windows\AL_02.brn | Windows\AL_02_HL.brn
Bot left: Windows\AL_03.brn | Windows\AL_03_HL.brn
Top right: Windows\AL_04.brn | Windows\AL_04_HL.brn
Mid right: Windows\AL_05.brn | Windows\AL_05_HL.brn
Bot right: Windows\AL_06.brn | Windows\AL_06_HL.brn

Mini Media Hub (all in Windows folder)

____| Icon | Icon Playing | Icon Playing Press | Icon Press
Top: MH_01.brn | MH_2_01.brn | MH_2_01_HL.brn | MH_01_HL.brn
Mid: MH_02.brn | MH_2_02.brn | MH_2_02_HL.brn | MH_02_HL.brn
Bot: MH_03.brn | MH_2_03.brn | MH_2_03_HL.brn | MH_03_HL.brn

Thought I'd post this since I didn't see it anywhere. These are the icons you'll need to change to see them on each side of the cube.

I'd also like to point out the link for a good HEX editor: AXE Hex Editor

For those of you who think this is daunting, it's really not that hard, just time consuming. I wish I knew how to code better, but I guess I'll have to wait for someone else to create a program that makes this easier. Oh well, for now I'm set! Yatta!

Last edited by Musicman247; 11-16-2007 at 05:43 PM.
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  #97 (permalink)  
Old 11-16-2007, 06:52 PM
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Originally Posted by Musicman247 View Post
YATTA!

Finally, after hours of messing with bmps and brns I finally have custom icons on my Application Launcher! Woo hoo!!! Thank you storyr for all of your help!

Now to "skin" the rest of it...
Good job - we're starting to make some serious progress

I've completed my G.A.N.T. cube - complete with icons and animations:



My main goal: Get rid fo the Sprint store crap - I give them enough money already. I realize this isn't for everybody, but I've attached the images I put together (.png's) and the .brn's. If nothing else, you can check out all the crap you have to do to skin the whole thing. The last Sprint item left on my cube is the TV, but the icon would work just as well with youtube...
Attached Files
File Type: zip SprintCubeGANT_pngs.zip (2.89 MB, 221 views) Click for barcode!
File Type: zip SprintCubeGANT_brns.zip (1.27 MB, 196 views) Click for barcode!
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  #98 (permalink)  
Old 11-16-2007, 08:29 PM
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Quote:
Originally Posted by klurf8881 View Post
did you just flip your animation icons upside-down and use the same hex edit method for them? i tried to make a totally blank cube (no icons showing) so you could change out the icons whenever and not effect the animation, but i had problems one side was spinning the cube the wrong way than the finger swipe.
Yes - all of the images need to be inverted prior to editing the header. I posted all if my .pngs, but that was prior to flipping them. (believe it or not, I used Microsoft Picture Manger do to to the "flipping" - it lets you do an entire batch)
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  #99 (permalink)  
Old 11-16-2007, 08:44 PM
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Originally Posted by klurf8881 View Post
so same deal in GIMP bmp the advanced format, flip them all then edit all the headers?

cool, yeh i had most of it done but one side wouldnt rotate the same direction as the swipe i got really confused. But i also did use bmp2brn for some reason that worked with the animations but not the app icons. im just gonna redo them manually though to make sure theyre right
You know, now that I think of it - I never did try bmp2brn on anything but the icons. If you're saying it worked, then that's good news...
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  #100 (permalink)  
Old 11-16-2007, 11:05 PM
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Originally Posted by klurf8881 View Post
do i need to re hex edit the bmp files again removing the same sections since they came originally from the brn's off the cube animation on the phone and using brn2bmp? or would those portions already be removed still?
Yes, you would. The brn2bmp utility adds the stuff back into the file headers...
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