|
||||
Re: Unable to get gsensor working in SPB Mobile Shell 3.5
You have to turn it on. It is off by default. Go into the carousel and then click on the card thing at the bottom to edit and a menu will come up that says use g-sensor or something. That's all. It's cute for a minute.
__________________
__________________
Sprint Evo 3D! ... |
|
||||
Re: Unable to get gsensor working in SPB Mobile Shell 3.5
Thanks, but No, this option is not present for everyone. I know there should be an option to activate it but it is not present. I have heard of people having issues with different ROMS but I am running the factory Rom . Unfortunately when in this mode, only option is to switch to tile view. I realize it is not a "useful" component, but I like the eye candy. If someone else has experienced this, please reply. Again, I am using Sprint TP2 . I have installed D3D driver , does anyone know if this could be inhibiting the gsensor from functioning within this part of the app?
|
|
||||
Re: Unable to get gsensor working in SPB Mobile Shell 3.5
I have Sprint TP2 and HAVE NOT installed the updated d3d driver. SPB Mobile Shell g-sensor works perfect for me. However like everyone else has stated I played with it for a minute then turned it off
|
|
||||
Re: Unable to get gsensor working in SPB Mobile Shell 3.5
I believe you have to turn on 3D acceleration to see the G-Sensor option.
|
This post has been thanked 1 times. |
|
||||
Re: Unable to get gsensor working in SPB Mobile Shell 3.5
Thank you, I have been reading and no where did I see anyone mention having to turn on the 3d accelerator within the spb mobile shell settings. That did the trick as it was not on by default. Many thanks again. I actually find it useful when using the carousel so i can see how fast I need to spin to move the carousel around to the screen I desire.
|
|
|
|