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If you look up games for the iPhone on youtube for example, you can find tons of sweet games that have on screen buttons since the iPhone has no programmable hardware keys or d-pad.
Checkout this link to see what I mean http://www.youtube.com/watch?v=cdxwvkv3fRg check 1m30s! Isn't any company making games such as this with on screen buttons / d-pad to combat the ever increasing issue of phones without physical keyboards, multiple hardware keys and d-pads?? Most physical d-pads are only 6-way not 8 and can't do diagonal anyways. An on screen d-pad could do everything. Also, I have yet to find a site where you can search for games that have on screen buttons, or a site that accurately filters games for a phone such as the Imagio that are FULLY working (ie: pocketgear, handango) |
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Re: Website/Company that actually has FULLY working games for Imagio like iPhone has
Also, just because they are on the marketplace doesn't mean they are playable on the Imagio which doesn't have a keyboard or DPad. Marketplace is for WinMo in general, not Imagio specific.
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Re: Website/Company that actually has FULLY working games for Imagio like iPhone has
Ah, didn't think of those things. We can't zoom with our fingertips like the pre or iphone.
I will check out the marketplace to see what 141 games they are talking about. Thanks. Teeter is the pwnage though, especially since there are level creators out there ![]() |
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Re: Website/Company that actually has FULLY working games for Imagio like iPhone has
Quote:
![]() Apple has it easy. One device. On hardware spec. No questions. Winmo is obviously different in this specific regard. So - to address that, developers are able to "tag" their software with hardware requirements in Marketplace. In other words - if a dev has tagged the app with being only QVGA compatible - then it will not show up for Imagio, bit it will show for my Vogue. That is because the Marketplace tries to identify the hardware that you are running. Case in point: Imagio shows 141 games. Vogue shows 104. I just looked. I am not saying that this is foolproof and that it will work 100% of time. But I am saying that if devs have done due dilligence, and Marketplace is able to correctly identify your device - you should not have a bad experience. |
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