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Old 12-01-2010, 11:17 AM
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Re: 3d driver for testing with gralloc. UPDATED 11.29.10

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Originally Posted by friedmjb View Post
I'm still not sure what I am supposed to do with build.prop

mount with this
mount --bind /sdcard/build.prop /system/build.prop
make sure you edit your froyo.user.conf. and put file root. sd card
good luck. thanks
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Old 12-01-2010, 12:22 PM
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Re: 3d driver for testing with gralloc. UPDATED 11.29.10

I'm running xdandroid, I updated froyo.user.conf for gralloc (11/30) and libGLES (11/29), running FRX03, updated to the rootfs file nate posted earlier in thread, deleted data.img to start over and I'm having issues w/ getting the phone to wake using the power button. Sometimes it will work with the end button sometimes it takes opening the slider, sometimes the power button, but it's usually slow to wake regardless. Anyone else having issues? ACL, Nate, Tiad, what would be the "recommended" files to use, i.e. which libGLES date, etc? Also got 17.9 on neocore and 562 on quadrant. Not too different than what I was getting before OC'd (still OC'ing also)
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Old 12-01-2010, 12:56 PM
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Re: 3d driver for testing with gralloc. UPDATED 11.29.10

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Originally Posted by fishingmedic View Post
I'm running xdandroid, I updated froyo.user.conf for gralloc (11/30) and libGLES (11/29), running FRX03, updated to the rootfs file nate posted earlier in thread, deleted data.img to start over and I'm having issues w/ getting the phone to wake using the power button. Sometimes it will work with the end button sometimes it takes opening the slider, sometimes the power button, but it's usually slow to wake regardless. Anyone else having issues? ACL, Nate, Tiad, what would be the "recommended" files to use, i.e. which libGLES date, etc? Also got 17.9 on neocore and 562 on quadrant. Not too different than what I was getting before OC'd (still OC'ing also)
read the bottom part of this post

http://forum.ppcgeeks.com/2005192-post68.html
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Old 12-01-2010, 01:31 PM
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Re: 3d driver for testing with gralloc. UPDATED 11.29.10

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Originally Posted by [ACL] View Post
read the bottom part of this post

http://forum.ppcgeeks.com/2005192-post68.html
Ok, I did read that when you had posted it (but I will admit, a lot of it is over my head). I believe I'm running the correct gralloc and lib, and assuming that the latest rootfs made the change to the buttons. Am I missing something else that's obvious???
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Old 12-01-2010, 02:18 PM
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Re: 3d driver for testing with gralloc. UPDATED 11.29.10

Hey acl is that the new framebuffer you are running on nand? just curious is 30 fps really snappy?
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Old 12-01-2010, 02:50 PM
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Re: 3d driver for testing with gralloc. UPDATED 11.29.10

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Originally Posted by tpdjr View Post
Hey acl is that the new framebuffer you are running on nand? just curious is 30 fps really snappy?
yeah its nand.. but im not able to get 30 yet (thats my goal).

Also anyone know if wince has vsync enabled or disabled by default? wondering if we are being capped by the vsycn
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Old 12-01-2010, 03:17 PM
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Re: 3d driver for testing with gralloc. UPDATED 11.29.10

Hey guys, how about internal memory access now? is Android will run much better if we gain more RAM by remove some from WinMo and get everything load directly from internal memory instead of SDCard? BTW apps will load much faster combine with this driver IMO.
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Old 12-01-2010, 05:45 PM
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Re: 3d driver for testing with gralloc. UPDATED 11.29.10

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Originally Posted by tiger2wander View Post
Hey guys, how about internal memory access now? is Android will run much better if we gain more RAM by remove some from WinMo and get everything load directly from internal memory instead of SDCard? BTW apps will load much faster combine with this driver IMO.
The NAND boot isn't really a full NAND... still depends on the SD card pretty heavily. I'm assuming that's what you mean by 'internal memory access'...

With that said, we won't gain any additional RAM. Haret boots WinMo out of memory - there's nothing left of WinMo when Android is started.

Apps loading faster... I guess it's possible that with improved 3d apps don't have to work as hard to startup... But that would only apply to a few apps I would think. I don't think the majority use any 3d... I'm not positive on that.
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Old 12-02-2010, 01:02 AM
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Re: 3d driver for testing with gralloc. UPDATED 11.29.10

Thanks for explain, IMO and my exp I think 3d driver is not only required for app directly using 3d library but also 3d driver is used by OS and many things on top of it such as render images, buffered render, image processing... btw, both 2d and 3d driver are use together to get best display.
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Old 12-01-2010, 07:26 PM
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Re: 3d driver for testing with gralloc. UPDATED 11.29.10

Phenomenal job tiad8. I can confirm that with your build.prop loaded, Angry Birds Lite 1.3.5 Beta 2 loads and plays. It's significantly faster than Angry Birds Full, playable, though not exactly silky smooth. Some textures still appear to be missing, i.e. backgrounds.
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