|
||||
Test OpenGL performance (APP)
[APP] Test OpenGL performance Test OpenGL performs different tests to show the 3d rendering performance on PPCs. It cycles through all tests by rendering 500 frames.
The tests are: 1 alpha texture: eight textured (128x256 RGBA) rotating rectangles with alpha testing 2 torus light: torus with 3k triangles and one lightsource (visual glitches) 3 color blending: blending of four rectangles and a 256x256 texture 4 sub texture: copy a 15x15 rgba texture into a 128x128 rgba texture Currently, there are discussions on different drivers. The images show the four test results on a HTC Touch HD (Blackstone) running the latest official HTC ROM. Please post your frame rates and the model/ROM running this test. More tests to come. You'll need libgles_cm.dll in the Windows directory. Find the appropriate one for your device. Original thread at XDA:http://forum.xda-developers.com/showthread.php?t=511363 02 May 2009 initial version 08 May 2009 more accurate performance measurement (taking screen size into account) show report when closing the test (performance and OpengGL ES information) Attached Thumbnails
__________________
|
This post has been thanked 1 times. |
|
||||
Re: Test OpenGL performance (APP)
yea you should definitely give gfxboost a try
__________________
IF SOMEONE HELPS YOU OR YOU THINK THEY DESERVE IT MAKE IT KNOWN BY CLICKING THE THANKS BUTTON.
If I have helped you out or you enjoy my work please feel free to donate. Helpful ROM cooking Info How To: Registry edit to .cab |
|
||||
Re: Test OpenGL performance (APP)
Quote:
Last edited by santod; 05-09-2009 at 03:35 PM. |
This post has been thanked 1 times. |
|
||||
Re: Test OpenGL performance (APP)
tried the booster & looks like its worse besides 1 category
Code:
Results -------------------------------- alpha texture (128x256 rgba) 10353 kPixels/s torus (3k triangles) one light 4801 kPixels/s color blending 10742 kPixels/s sub texture (128x128 15x15) 8648 kPixels/s OpengGL ES info -------------------------------- Vendor QUALCOMM, Inc. Version OpenGL ES-CM 1.0 Renderer Q3Dimension MSM7500W 01.02.03 0 5.1.2 Extensions GL_OES_byte_coordinates GL_OES_read_format GL_OES_fixed_point GL_OES_single_precision_commands GL_OES_compressed_paletted_texture GL_OES_matrix_palette GL_OES_point_sprite GL_OES_point_size_array GL_ARB_vertex_buffer_object GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_func_separate GL_EXT_blend_equation_separate GL_ATI_texture_compression_atitc GL_ATI_extended_texture_coordinate_data_formats GL_OES_draw_texture |
|
||||
Re: Test OpenGL performance (APP)
Quote:
|
|
||||
Re: Test OpenGL performance (APP)
Touch Pro running MightyMike ROM 5:
Results -------------------------------- alpha texture (128x256 rgba) 26146 kPixels/s torus (3k triangles) one light 5042 kPixels/s color blending 23780 kPixels/s sub texture (128x128 15x15) 10021 kPixels/s |
|
||||
Re: Test OpenGL performance (APP)
Quote:
That's pretty impressive compared to some of the Touch Pro scores being reported. Cool man! |
|
||||
Re: Test OpenGL performance (APP)
Just got a replacement Sprint Touch Pro. Stock rom nothing additional installed:
Results -------------------------------- alpha texture (128x256 rgba) 33903 kPixels/s torus (3k triangles) one light 6656 kPixels/s color blending 27930 kPixels/s sub texture (128x128 15x15) 13493 kPixels/s This phone gives much better numbers than my previous phone. Seems like some variance between phones. Edit: It's not the phone that makes the results higher, it's the stock ROM. Tried customer ROMS and again results are much lower at around 16000-26000 KPixels/sec for alpha texture. Sprint stock blows them all away. Last edited by nswenson; 05-15-2009 at 05:15 PM. |
|
|
|