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  #1 (permalink)  
Old 05-09-2009, 02:34 PM
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Test OpenGL performance (APP)

[APP] Test OpenGL performance Test OpenGL performs different tests to show the 3d rendering performance on PPCs. It cycles through all tests by rendering 500 frames.

The tests are:
1 alpha texture: eight textured (128x256 RGBA) rotating rectangles with alpha testing
2 torus light: torus with 3k triangles and one lightsource (visual glitches)
3 color blending: blending of four rectangles and a 256x256 texture
4 sub texture: copy a 15x15 rgba texture into a 128x128 rgba texture

Currently, there are discussions on different drivers.

The images show the four test results on a HTC Touch HD (Blackstone) running the latest official HTC ROM.
Please post your frame rates and the model/ROM running this test.
More tests to come.

You'll need libgles_cm.dll in the Windows directory. Find the appropriate one for your device.

Original thread at XDA:http://forum.xda-developers.com/showthread.php?t=511363

02 May 2009
initial version

08 May 2009
more accurate performance measurement (taking screen size into account)
show report when closing the test (performance and OpengGL ES information)
Attached Thumbnails
Attached Files
File Type: cab TestOpenGL.CAB (97.6 KB, 30 views) Click for barcode!
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Old 05-09-2009, 03:18 PM
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Re: Test OpenGL performance (APP)

sprint touch pro
Code:
Results
--------------------------------
alpha texture (128x256 rgba)
16659 kPixels/s

torus (3k triangles) one light
4976 kPixels/s

color blending
17123 kPixels/s

sub texture (128x128 15x15)
9985 kPixels/s

OpengGL ES info
--------------------------------
Vendor
QUALCOMM, Inc.

Version
OpenGL ES-CM 1.0

Renderer
Q3Dimension MSM7500W 01.02.03 0 5.1.2

Extensions
GL_OES_byte_coordinates
GL_OES_read_format
GL_OES_fixed_point
GL_OES_single_precision_commands
GL_OES_compressed_paletted_texture
GL_OES_matrix_palette
GL_OES_point_sprite
GL_OES_point_size_array
GL_ARB_vertex_buffer_object
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_ARB_texture_mirrored_repeat
GL_EXT_stencil_wrap
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_func_separate
GL_EXT_blend_equation_separate
GL_ATI_texture_compression_atitc
GL_ATI_extended_texture_coordinate_data_formats
GL_OES_draw_texture
looking at the results from the original thread my performance sux, but then again i already knew that
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Last edited by havox22; 05-09-2009 at 03:20 PM.
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Old 05-09-2009, 03:24 PM
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Re: Test OpenGL performance (APP)

yea you should definitely give gfxboost a try
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Old 05-09-2009, 03:30 PM
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Re: Test OpenGL performance (APP)

Quote:
Originally Posted by SBR_L3GION View Post
yea you should definitely give gfxboost a try
doesnt that break the camera & youtube... & doesnt coreplayer break it??
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Old 05-09-2009, 03:33 PM
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Re: Test OpenGL performance (APP)

Quote:
Originally Posted by havox22 View Post
doesnt that break the camera & youtube... & doesnt coreplayer break it??
  • GfxBoost breaks WMP MP4 playback [FIXED]
  • GfxBoost breaks camera [FIXED]
  • GfxBoost breaks Fullscreen/Streaming Player [FIXED]
  • GfxBoost breaks YouTube [FIXED]
  • CorePlayer playback in QTV mode may break GfxBoost (may be fixed)
http://forum.ppcgeeks.com/showthread...light=GFXBoost

Last edited by santod; 05-09-2009 at 03:35 PM.
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Old 05-09-2009, 03:44 PM
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Re: Test OpenGL performance (APP)

tried the booster & looks like its worse besides 1 category

Code:
Results
--------------------------------
alpha texture (128x256 rgba)
10353 kPixels/s

torus (3k triangles) one light
4801 kPixels/s

color blending
10742 kPixels/s

sub texture (128x128 15x15)
8648 kPixels/s

OpengGL ES info
--------------------------------
Vendor
QUALCOMM, Inc.

Version
OpenGL ES-CM 1.0

Renderer
Q3Dimension MSM7500W 01.02.03 0 5.1.2

Extensions
GL_OES_byte_coordinates
GL_OES_read_format
GL_OES_fixed_point
GL_OES_single_precision_commands
GL_OES_compressed_paletted_texture
GL_OES_matrix_palette
GL_OES_point_sprite
GL_OES_point_size_array
GL_ARB_vertex_buffer_object
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_ARB_texture_mirrored_repeat
GL_EXT_stencil_wrap
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_func_separate
GL_EXT_blend_equation_separate
GL_ATI_texture_compression_atitc
GL_ATI_extended_texture_coordinate_data_formats
GL_OES_draw_texture
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Old 05-09-2009, 03:46 PM
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Re: Test OpenGL performance (APP)

Quote:
Originally Posted by santod View Post
  • GfxBoost breaks WMP MP4 playback [FIXED]
  • GfxBoost breaks camera [FIXED]
  • GfxBoost breaks Fullscreen/Streaming Player [FIXED]
  • GfxBoost breaks YouTube [FIXED]
  • CorePlayer playback in QTV mode may break GfxBoost (may be fixed)
http://forum.ppcgeeks.com/showthread...light=GFXBoost
yeah thanks i looked at it & downloaded it but as u can see it didnt really help in the stats area & i tried it with s2p with no noticeable differences
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Old 05-10-2009, 12:00 AM
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Re: Test OpenGL performance (APP)

Touch Pro running MightyMike ROM 5:

Results
--------------------------------
alpha texture (128x256 rgba)
26146 kPixels/s

torus (3k triangles) one light
5042 kPixels/s

color blending
23780 kPixels/s

sub texture (128x128 15x15)
10021 kPixels/s
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Old 05-10-2009, 12:04 AM
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Re: Test OpenGL performance (APP)

Quote:
Originally Posted by nswenson View Post
Touch Pro running MightyMike ROM 5:

Results
--------------------------------
alpha texture (128x256 rgba)
26146 kPixels/s

torus (3k triangles) one light
5042 kPixels/s

color blending
23780 kPixels/s

sub texture (128x128 15x15)
10021 kPixels/s


That's pretty impressive compared to some of the Touch Pro scores being reported. Cool man!
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Old 05-11-2009, 11:15 PM
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Re: Test OpenGL performance (APP)

Just got a replacement Sprint Touch Pro. Stock rom nothing additional installed:

Results
--------------------------------
alpha texture (128x256 rgba)
33903 kPixels/s

torus (3k triangles) one light
6656 kPixels/s

color blending
27930 kPixels/s

sub texture (128x128 15x15)
13493 kPixels/s

This phone gives much better numbers than my previous phone. Seems like some variance between phones.

Edit: It's not the phone that makes the results higher, it's the stock ROM. Tried customer ROMS and again results are much lower at around 16000-26000 KPixels/sec for alpha texture. Sprint stock blows them all away.

Last edited by nswenson; 05-15-2009 at 05:15 PM.
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