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Old 05-09-2009, 03:18 PM
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Re: Test OpenGL performance (APP)

sprint touch pro
Code:
Results
--------------------------------
alpha texture (128x256 rgba)
16659 kPixels/s

torus (3k triangles) one light
4976 kPixels/s

color blending
17123 kPixels/s

sub texture (128x128 15x15)
9985 kPixels/s

OpengGL ES info
--------------------------------
Vendor
QUALCOMM, Inc.

Version
OpenGL ES-CM 1.0

Renderer
Q3Dimension MSM7500W 01.02.03 0 5.1.2

Extensions
GL_OES_byte_coordinates
GL_OES_read_format
GL_OES_fixed_point
GL_OES_single_precision_commands
GL_OES_compressed_paletted_texture
GL_OES_matrix_palette
GL_OES_point_sprite
GL_OES_point_size_array
GL_ARB_vertex_buffer_object
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_ARB_texture_mirrored_repeat
GL_EXT_stencil_wrap
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_func_separate
GL_EXT_blend_equation_separate
GL_ATI_texture_compression_atitc
GL_ATI_extended_texture_coordinate_data_formats
GL_OES_draw_texture
looking at the results from the original thread my performance sux, but then again i already knew that
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Last edited by havox22; 05-09-2009 at 03:20 PM.
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