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  #1 (permalink)  
Old 11-01-2008, 01:33 AM
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games that uses the g-sensor?

i was deeply impressed by the teeter game and was wondering if there are other games out there like it, or that would take advantage of the g-sensor?
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Old 11-01-2008, 01:35 AM
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Re: games that uses the g-sensor?

A couple of interesting ones here, along with some non-games: http://www.ageye.de/
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Old 11-01-2008, 02:24 AM
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Re: games that uses the g-sensor?

Resco Bubbles.

Its the same premise as teeter excpet u have to pop the bubbles in the order of the numbers.
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Old 11-01-2008, 01:48 PM
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Re: games that uses the g-sensor?

Check this site out.

http://forum.xda-developers.com/showthread.php?t=430541
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Old 11-01-2008, 01:58 PM
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Re: games that uses the g-sensor?

do you guys remember marble madness on the amiga. would be perfect for the pro.
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Old 11-01-2008, 02:07 PM
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Re: games that uses the g-sensor?

+1 for resco bubbles. http://www.resco.net/pocketpc/bubbles/
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Old 11-01-2008, 02:11 PM
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Re: games that uses the g-sensor?

Quote:
Originally Posted by hoddy4 View Post
do you guys remember marble madness on the amiga. would be perfect for the pro.
Argh! No! I would throw my phone out the window in frustration with that *)@%)!@$(_@$ing game!

That was the only video game which made me so frustrated that I ended up biting the controller in game-rage. Hey, I was 8 or 9 years old at the time (played it on the NES)
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Old 11-03-2008, 01:37 AM
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Re: games that uses the g-sensor?

check out these 2 sites for games that ultize the g-sensor. the teeter game level editor is pretty cool.
http://wmpoweruser.com/?tag=accelerometer-game

http://forum.xda-developers.com/showthread.php?t=430541
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Old 11-03-2008, 01:56 AM
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Re: games that uses the g-sensor?

cool stuff
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Old 11-03-2008, 08:36 PM
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Re: games that uses the g-sensor?

Those XDA guys have some interesting stuff, but as a n00b to PPCs (Pro is my first =/) can some one explain how you download/install a zip file to your PPC? CAB files are smooth and easy, but idk about zips.

Last edited by asoularisen; 11-03-2008 at 08:39 PM.
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