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  #71 (permalink)  
Old 07-12-2010, 03:09 AM
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Re: Need files to trace OpenGl

Found out why its bombing out when manila is disabled. Once you disable it 2 values in memory change.

0xA860010C and 0xA8600084

However, once you reboot it looks like the values return to how they should be. I still yet to find out why its crashing. I did notice that if you shut down manila, and you run a 3d app, the values fix themselves.

The actual call that crashes the system is the get_clk_khz(); in the clock_late_init. This call is somewhat useless right now so i commented it out on my kernel and was able to boot.

Unfortunately none of this got 3d working. The hunt continues ..

Last edited by [ACL]; 07-12-2010 at 03:26 AM.
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  #72 (permalink)  
Old 07-15-2010, 07:07 PM
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Re: Need files to trace OpenGl

haven't been able to put time in this week. Anyone at least get their kernel up ? lol

i rewrote most of wince-clocks based on the outputs i get from dumping the clocks from wince. I know our code matches the asm 100 percent but it doesnt match what we dump. So i wrote it to match what we have in the current code and so far still no irqs. So i think its no longer a clock or grp rail issue. We are in fact enabling grp rail since the bits match wince.
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  #73 (permalink)  
Old 07-16-2010, 12:41 AM
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Re: Need files to trace OpenGl

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Originally Posted by [ACL] View Post
haven't been able to put time in this week. Anyone at least get their kernel up ? lol

i rewrote most of wince-clocks based on the outputs i get from dumping the clocks from wince. I know our code matches the asm 100 percent but it doesnt match what we dump. So i wrote it to match what we have in the current code and so far still no irqs. So i think its no longer a clock or grp rail issue. We are in fact enabling grp rail since the bits match wince.
Awesome. It is so good of you to be doing this for our devices. Can't wait to see what comes from it all.
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  #74 (permalink)  
Old 07-19-2010, 09:02 PM
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Re: Need files to trace OpenGl

if its not a grp rail or clk issue, are sure we have the correct amss? can't we flash other from a known hw3d working device to test and compare?
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  #75 (permalink)  
Old 07-20-2010, 12:06 AM
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Re: Need files to trace OpenGl

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Originally Posted by Lioric HTC View Post
if its not a grp rail or clk issue, are sure we have the correct amss? can't we flash other from a known hw3d working device to test and compare?
Correct amss? you wanna flash your phone be my guest

If you look at the clock dumps on the wiki vs the asm posted earlier, you will see that they really dont match up 100%. This is why clocks have been a concern for me.

If you have a dev env ready we can begin testing further (the more help the better). I havent been able to trace everything but i'm pretty sure about what ddi and ahi2dati does when initialising for 3d. DDI is just a wrapper for ahi2dati, when it's ready it calls the AhiInit function which will eventually call clk_regime_msm_enable and pass a value of 0x36 (enable grp). When you disect the clkregim.dll thats when all the clocks/rail are enabled. We posted that asm earlier.

What i havent done yet is actually get haret dumps when disabling and re-enabling via that function to see what other areas in memory are changed. I can write the app quickly, but i just dont have time to keep dumping and comparing the values.

Someone also suggested in maybe turning off the grp/rail before we launch android so we can enable it completely ourselves instead of relying on winmo to leave it enabled.

Last edited by [ACL]; 07-20-2010 at 02:14 AM.
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  #76 (permalink)  
Old 07-21-2010, 07:59 PM
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Re: Need files to trace OpenGl

Quote:
Originally Posted by [ACL] View Post
Found out why its bombing out when manila is disabled. Once you disable it 2 values in memory change.

0xA860010C and 0xA8600084

However, once you reboot it looks like the values return to how they should be. I still yet to find out why its crashing. I did notice that if you shut down manila, and you run a 3d app, the values fix themselves.

The actual call that crashes the system is the get_clk_khz(); in the clock_late_init. This call is somewhat useless right now so i commented it out on my kernel and was able to boot.

Unfortunately none of this got 3d working. The hunt continues ..

more or less it sounds like clocks are set with 3d boot already enabled, and its doing a hand off.

ill more or less be your testing peon as soon as my new hard drive shows up. one i had got left behind in the move then damaged during shipping to me.
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  #77 (permalink)  
Old 07-26-2010, 05:54 PM
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Re: Need files to trace OpenGl

Do any of you guys have a full dev environment for wince? We need some apps compiled and i just want to make sure im not the only one who can do it ..
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  #78 (permalink)  
Old 07-26-2010, 08:58 PM
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Re: Need files to trace OpenGl

yep, vs2008 + 6.5 sdk
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  #79 (permalink)  
Old 07-27-2010, 02:06 AM
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Re: Need files to trace OpenGl

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Originally Posted by Lioric HTC View Post
yep, vs2008 + 6.5 sdk
awesome.. i just compiled some stuff for Jonpry and i'll be at work tomorrow. It would be awesome if someone else was able to compile for him as well. Take a look at the sound thread in case we need your help.

Thanks.
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  #80 (permalink)  
Old 08-26-2010, 04:39 PM
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Re: Need files to trace OpenGl

Now that we have sound, i'm assuming this will be worked on next???
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