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Re: OpenGL Driver
I wish I could help out with this whole thing, but I don't have a stock rom from any of the required devices to look at. I would agree with jmitr though... Windows devices are almost always D3D and have limited support for OpenGL, which are the only things Mac and Linux use. So it makes sense that it was much easier to get OpenGL working in Android (linux) than it is to get it working in WinMo.
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