Thread: OpenGL Driver
View Single Post
  #109 (permalink)  
Old 06-07-2009, 04:07 PM
codybear's Avatar
codybear
VIP Member
Offline
Location: Arizona
 
Join Date: Dec 2008
Posts: 1,863
Reputation: 2145
codybear is a VIPcodybear is a VIPcodybear is a VIPcodybear is a VIPcodybear is a VIPcodybear is a VIPcodybear is a VIPcodybear is a VIPcodybear is a VIPcodybear is a VIPcodybear is a VIP
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Re: OpenGL Driver

Quote:
Originally Posted by Whosdaman View Post
I can bet that Verizon will butcher every WM phone from now on....and Verizon wont get TP2 until next year
D*mnit.
Then I'll have to call alltel and see if they will get it soon.
If not, then I might just have to wait and get a TP1.

But I have been instructed to relay the following here for you guys::

Quote:
Originally Posted by NFSFAN View Post
Tomorrow I will post a vid to show how well any type of 3D processing works on the Touch Pro CDMA. It is important to keep in mind that with no custom rom out there that I have tested, or stock ROM the game NFS Undercover works on or GLBenchmark. With the optimized OpenVG 1.1 support and OpenGL CM + CL support, and custom optimized drivers which I've worked on countless hours with no sleep (overrated), and lots of RedBull (great for long projects, that require no sleep) the Touch Pro really shines, while being able to use its full hardware capabilities. The game runs with zero lag or slowdowns, its 100% fluid, and framerate is definately over 30 fps.

This same result will be achievable on the Vouge, with most likely even better performance, due to a smaller screen size. The Vogue will be able to render 4 million tris/sec, unlike with Touch Pro which is at ~1 million tris/sec due to the larger screen resolution. Even at 1 million tris/sec its fluid, and doesn't sweat running OpenGL or D3D apps/games.

Enjoy V10, and look forward to what the future brings. If there are any developers out there, especially those with knowledge in device drivers, whether it be for x86 or ARM please come forward. I've done already lots of work to the porting of D3D+OpenGL for the Vogue, disptools I've modified to accept proper calls from the diamond/tp smem. Right now I've got the diamond/tp rex ported and modified to run for Vogue. vddi wrapper written to fill missing ddi functions from the vogue, although haven't finished all of the imports yet. Right now I'm at a wall with clkregim which seems to be device dependent in one form or another, throws exception errors if initializing 3D on Vogue. Anyhow there is one more missing link and that is clkregim, the rest seem compatible and do not require wrappers hopefully.

NFSFAN OUT....
Quote:
Originally Posted by NFSFAN View Post
@codybear...
I would suggest speaking to those guys struggling with the OpenGL Driver on ppcgeeks. The Diamond Verizon dump won't help us at all. I've stated what needs to be done, a few pages back. Also as mentioned before, I've written a wrapper for the ddi to fill in the missing functions. Main problem is that Diamond that Verizon has uses MSM7500A @ 528 Mhz, not exactly the same processor we have.
__________________
I spend most of my time at MobileUnderground.
(Now offering free FTP space to Developers & ROM Chefs willing to support their product at M.U. - Exclusivity not required! Also the home of the original Chefs' Corner, Cab Central, and more!)
My wm6.5 Vogue FAQ (Soon to be at M.U.)