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Originally Posted by joojoobee666
You know, your on to something. There is something that isn't right, for sure. If I put to much stuff in my ROM with the 21501 PPCKitchen and base, the corrupted ringtone issue appears. I got it to a point that it was fine until I added one thing....and that one thing did not even have to have any modules in it...so how does that play into it being a relocation issue?
Update: I guess it's not that simple. I just cooked one up. The ringtones worked at first. I enabled Touch Flo, went back to Sounds & Notifications...then *BOOM!*...corrupt....WTF???
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Quote:
Originally Posted by joshkoss
this used to happen to me when i was using the new windows mobile widgets from microsoft.. after removing all them from sys, never had issue. i'm just gonna look for working cabs and install from there.
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As I said before, WMWidgets seems to be a culprit as riplugin.dll has allocation issues. If I collapse this bad boy down to file before build time, it worky workies. I have to test the above theory of it breaking when manila enables. If that is the case, I should be able to throw a debug log on that and find its culprit.
Memory allocations can be funny in many ways. It's hard to explain how they work, and how G'Reloc/WM'Reloc do what they do. To put your theory to bed about "too many things", that is not the case. I thought it might have been this as well. I had it happen on a regular basis, and I removed like 5 "other oems" from my builds. This dropped the size by 20MB. But the error was still there. It really doesn't have a lot to do with "too much stuff" as it does with 'allocations' in general. There is a thread somewhere explaining how allocations work in 6.5/6.1 and so forth. I believe I read it on the MSDN site. Da_G pointed it to me one day, but I forgot to bookmark it.