View Single Post
  #42 (permalink)  
Old 03-20-2009, 08:47 AM
z28marols1's Avatar
z28marols1
PPCGeeks Regular
Offline
 
Join Date: Dec 2008
Posts: 192
Reputation: 170
z28marols1 is keeping up the good workz28marols1 is keeping up the good work
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Re: G-Sensor Applications/Games

Quote:
Originally Posted by falzon03 View Post
the make of the phones doesnt really matter......what matters is the operating system and the hardware.....if it is just a simple game (no gsensor) that can use a touch screen then it will work on most windows mobile 6.1 devices....the game copter for example...its a touch screen based game where you avoid obstacles by flying higher or lower (touching the screen makes you fly higher) this game works on any windows mobile 6.1 device with a touch screen...so its the programming of the game + what hardware is needed for the game

easiest comparison....its exactly like a computer.....you and a friend have a computer game for windows xp.....your computer is a dell his is an hp...the game works on both computers....its bc your both using windows xp
this is exactly right. The code is built to work with a specific operating system, in this case windows mobile. Some games do require specific hardware, ie. games that rely on the gsensor. In fact, even if you didnt have a gsensor most of those games would still run, you just wouldn't be able to use that part of the game. The only catch is that there are apps out there built to control specific parts of the hardware (like flashlight or nuelight, for example). Those may not work on just any phone thats running windows mobile...
Reply With Quote