Thread: Virtual Shotgun
View Single Post
  #29 (permalink)  
Old 03-12-2009, 04:17 PM
bbonzz's Avatar
bbonzz
Lurker
Offline
 
Join Date: Dec 2008
Posts: 21
Reputation: 55
bbonzz is becoming a great contributor
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Re: Virtual Shotgun

Quote:
Originally Posted by MikeHalliday View Post
1. Exiting should be via the round button! - If its not working I will check my code;
2. Yeah I know about that - Am in the process of sorting that out too.
3. Is the shotgun not animated? - Im sure it shows the gun pumping up and down? - Do you want firing animation too? Also having more than one gun type detracts from the original idea of this as being a virtual shotgun! Maybe I will have a go at more virtual guns when I have time!

Mike.
thanks for your answer, mike. well:
1. I don't see any round button on my HD, only the gun and a blue text (i use vga bruteforce to show the app [almost] full screen on my wvga, but also without this trick i don't see any button)
3. i've given a closer look, and yes, the pump animation is there, but it's so fast it's almost invisible. Anyway yes, should be cool to have the firing as well

i've to add a 4. as well
4. i think there's a problem with the sensor reading in your app. Sometimes i slightly move my phone and the movement is catched and the gun double-charges and fires with a single movement; other times i shake it very hard but nothing happens... It's a bit frustrating trying to shot someone this way
Reply With Quote