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Old 02-27-2009, 11:52 PM
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r3ferrei
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Re: Win Mobile 7 release update

After seeing so many reports regarding the performance of the latest batch of devices on Qualcomm, I just cant bring myself to blame WM for all of the sighted faults:

http://www.glbenchmark.com/compare.j...4=Apple iPhone

Perhaps i was mistaken on TouchFlo not being 3D accelerated, but I did read on XDA about the OpenGL implementation being executed on the "CPU" rather than the GPU, through a wrapper. Maybe I misread the thread.

The hardware of a device has so many repercussions on the evolution of the software. With devices that can barely handle smooth kinetic scrolling, why would anyone dedicate their time to writing software that has an interface that can impress, or write a complex and visually intense game if there is no device that can run it (or at least devices that are in the hands of most people)?

The iPhone has a very impressive PowerVR graphics core, which is why its interface runs so smoothly.

Im sorry, but a VGA screen and WVGA is just too much for these old Qualcomm processors. From what ive seen of the TG01, it looks like the Snapdragon is the minimum for these devices. And i dont think that is due to WM.
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