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Old 07-18-2007, 12:51 AM
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Kolano
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Quote:
Originally Posted by luv2chill
Hey Kolano... nice job on the bug fixes. Regarding the updated PNGs for Audio Manager, I don't see any difference at all in the quality--I don't think WM5 can show 32bits of color information anyway (can it?). It's such a huge space savings in that OEM I'm contemplating just replacing your images in the OEM for the next revision. Can you think of any reason why I shouldn't do that? I've played around with the app and really don't see any difference visually.
I tried to ensure they matched exactly. They could be made even smaller with subtle alterations.

Since the PNG decoder used seems to handle 8/24bit images fine there doesn't seem to be a good reason to use 32bit images. I did use 24bit for a few, items so small that storing the 8bit palette was bigger than storing them as 24bit. I can't think of a reason to keep the 32bit ones, applying this shouldn't be much different than applying a skin, so I don't see how it would hurt.

Quote:
Originally Posted by luv2chill
Along the same lines, any chance you could take a look at the new comm manager OEM as well? It also uses 32bit PNGs. I tried using irfanview to batch convert them to 8bit (set compression at 0) but the resulting 8 bit files were larger than the 24bit source files! I dunno if that's an irfanview quirk or as a result of using compression in the originals.
I'm using Fireworks. A specialized PNG crusher like Optipng can help, but unfortunately at least that one currently doesn't handle the 32-8bit alpha conversion well.

Quote:
Originally Posted by luv2chill
It obviously won't save as much space as the Audio Manager OEM but any chance you could look into it to see if converting the new comm manager graphics to 8bit would be worth it?
It goes from 1,141,967 bytes to 854,797 bytes for a 287,170 byte savings. Patch posted shortly.
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