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Old 10-29-2008, 08:38 AM
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Baffles
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Re: S2U2 vs Touch Pro

Quote:
Originally Posted by ScrapMaker View Post
I think "raw buffer" is just using the standard Windows API to draw. Theoretically, it could quite well be using hardware acceleration... It just depends on how the API is called.

I'd like to see an "OpenGL ES" setting
Raw buffer is not the standard Windows API. The standard APIs are GDI and DirectDraw.
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