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Old 10-09-2008, 07:38 PM
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rainfreak
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Re: Wheel-2-Unlock UNDER DEVELOPEMENT!!!

Quote:
Originally Posted by syanni85 View Post
Sweet, Thanks bro!

In my opinion, you should still release an alpha even with it not working with tf3d.... I think i may convert over to the FFEWidgets today screen (Omnia) when it has enough widgets and functionallity... would love to test it even while it doesn't work with tf3d///

plus, think of it this way... if it doesn't work with tf3d, i'm sure there are people here and at xda who could contribute to your work based off an alpha!!

Simply put, when you release the alpha, the development would speed up DRAMATICALLY!!!

Thanks again bud! Can't wait for this!
I absolutely agree and know well that the development from others (if they are interested) will be off the hook. And I do not mind at all skipping the irritating TF3D issue and releasing it before I figure that out. But...

I want to make sure that I have fixed the issue with the unlock when the motion is complete, as I have not had a lot of time to test it. Also, I used the most janky and crude images that I could for the app as I just wanted to get the programming done before I worked on the asthetic properties of it. I literally took about 3 minutes in Photoshop to make an image the right size for testing. And because of this, I also have not built the ability for skinning into it yet.

So all in all, I am totally cool with releasing it when it is pretty stable and allowing people to help with the project, but I also want to ensure that it is indeed working correctly, and also that it is utilizing xml for the skin. Basically get the design of the app the way that I want it, then let others go from there with it. That way others can start working on the image work for me because I know what they can do is far better than what I can do graphically.
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