Re: How To Compile Your Own Kernels, Modules, Tinboot (NAND boot), and More for Begin
Does tinboot pertain to haret too, or only NAND? I'm building haret at the moment, and doing so under OSX (so no wine), so basically this is all just a big experiment at this point. If I can get a patent build environment set up then I'll see about contributing as I have time. I'm readying another iPhone game for release, plus my regular work projects on top of that, so I don't have a whole lot of spare time.
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