Quote:
Originally Posted by santod
CHT widget B&L_Group Animation Widget
CHT widget B&L_Group Animation Widget
Description: New widget - Animation. The principle is simple folder put a bunch of equally-sized pictures (preferably not more than 20 and not horse-sized (enough for 100 * 100)) and in a certain place the widget you will see endless cartoon .
All images are stored in Program Files \ BL_Group_Animation, and have the template name BL_Group_AW_ (three-digit number with leading zeros pictures). Png. This means that if you have the first frame of his room in the name of the tether will be 001, but if the tenth is 010. Before replacing the images would recommend to disable the widget from the table, remove the old pictures, upload their pictures (their number may not coincide with mine), add the widget to the table with the will recount the images in the folder and will start your animation . In the Kaba today is a dancing rabbit, the symbol 2011.
I want to note that the picture turns Manila and because a similar rate of gif files will not be able to achieve .
There is an opportunity to move, resize, and dock.
Compatible with other widgets.
XDA THREAD HERE
Author: B & L_Group (MoonNah)
Attached Thumbnails
Attached Files
BL_Group AnimationWidget.cab 191.0 KB
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Wait wait wait.. Does this mean most gif's can be used to create the animations? I have a boatload of nfl teamed ones I converted to work with marshall waitcursor 3.0. I had to rename/number the png's within the gifs, in sequence for them to work. Is this the same basic concept?