Quote:
Originally Posted by friedmjb
booted Reefer's 11/22 FRX003, Overclocked to 700Mhz using the startup utility with HW3D, etc, with 11/30 gralloc and 11/29 libGLES
Using FPS2D, I benchmarked it at 20FPS - same as the 11/27 libGLES w/o the updated gralloc. I also benchmarked overall speed using Linkpack where I scored an average of 4.5 MFLOPS. This is better than the 3.5 MFLOPS I was getting with 11/27. Angry Birds is still as slow and choppy as ever.
1. How can I be sure that the new gralloc and libGLES was mounted once I am already in Android?
2. Is there a different utility that I should be using for benchmarking?
3. Is there a specific rootFS that I should be using?
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Ok, so ive been digging more and more into angry birds and we wont be able to get it to run like it does on the newever devices. The game itself was designed in a way that it just wont perform well. Some devs on xda actually took apart the game to get the performance increase. Now Rovio said they will work on it but for now i would try out the modded angry birds if you really want a performance gain.
Eventually you will have to run the gralloc and lib that allocate the same amount of memory for the frame buffer. Thats the main difference between all the lib releases 26 is the plain lib, 27 was bumped up just a tad so we can load more but 29 is the correct one which will most likely work with almost anything 3d. The others might flicker or break depending on how the app uses it.