Quote:
Originally Posted by jonpry
That sounds like a working theory ![Smile](http://forum.ppcgeeks.com/images/smilies/icon_smile.gif) . My understanding is that the GPU is actually some code running on the DSP. So if DSP is crashed or something, sound and 3d wouldn't work.
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Do you have a link or something to a reference about the Adreno being some code in the DSP? (not sarcasm, actually I'm interested in any information about the GPU that we can collect)
From the little available information the Adreno GPU (ATI Imageon) used in our devices is a SoC that happens to have a (dual?) DSP (for audio and video), to me that tells me that the GPU is an actual hardware subsytem and not just some code in the DSP
With that being said, I have the feeling that when we have a working sound, we will automatically have a working GPU (in terms of interrupts), as what it seems is that the audio is handled by one of those dsp's (or an Imageon Mx audio processor)
Im waiting for my Omap DM3730 (with SGX GPU) SoC, after that arrives I will start working on it and will do the some jtag, and then will test Android on that, Im very tempted to do that on the tp2, just not sure that I want to solder my phone (when actually is the only tp2 in my country)
Anyway, it might be of some help if the guy that was debugging with jtag on his phone publishes the pins and the logic level used
If I try that I will prob test it with a Flyswatter interface, hope the ARM11 is somewhat supported
Wish there was a complete msm7600 datasheet available