haha, yeah same here, time is what I don't have enough of. Yeah check it out and you'll get up and running ready to work on programs.
As far as a how to create a project, well, there's plenty of stuff for that. So far I've made programs that display countries flags/graphics for the world cup. Simple stuff but its cool to root for your team with. The first versions just had tables, color and text. The second versions have images. So it's a start, but nothing worth sharing simply because its something anyone can do by just reading!
I am thinking though, although I do understand the OOP, I just don't know enough of java to be bad ass. So I will buy a java book as well. I have been able to figure out enough to do what I want so far (for starting out).
For example, if you're familiar with HTML/CSS and related languages, you can appreciate how its set up. If I want to display text on the screen, I specify a text instance right. And you see something like this:
Code:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#FE712C"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="
***Oranje Boven!!!***"
android:textColor="#000000"
android:textSize="40sp"
android:textStyle="bold"
android:textScaleX="1"
android:textColorHighlight="#444444"
android:textColorHint="#555555"
/>
</LinearLayout>
If you pay particular attention to <TextView section, you can see how I specify text and it's attributes. The best part about using eclipse, just like ActionScript, is that it will help you auto-complete. When you type "android:" a menu pops up, and from there you can choose MANY things from a list. Of course you don't HAVE to choose something, you can just keep tying away once you know what you're doing.
So I would type "android:text" and everything related to the text attributes comes up. So it's not hard to go from there.
I've always been a shoot first and ask questions later when it comes to computers, but I would have to say picking up java first then android would be best. If you have the time and will, do both together. Others who have a background Object Oriented Programing (OOP) should be able to pick it up easily.
good luck!