Quote:
Originally Posted by variance
so far they've come to the conclusion that the only way to know for sure. without making wild guesses would either be the hardware debugging (which someone on xda is doing) and/or decompiling the windows drivers
to see exactly how windows initializes the sound for use.
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You can also trace calls in haret. I'm doing that now for the 3d. Requires a lot of patience.
For those of you who haven't started playing with haret. What are you waiting for ?