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Old 02-04-2010, 07:20 PM
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brownhornet
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Re: Who plans to go HD2?

Quote:
Originally Posted by SaltyDawg View Post
I think everyone already knew sling player would be going to all of those platforms. Because we never tried to pretend nobody cared about it.

It was the iPhone fanboy saying "nobody cares about slingbox anyway" not us. We already knew everyone cared about it. And with everyone caring about it, you can bet it will be developed for every platform.

And Winmo still has plenty. Again, it has slingplayer right now, not at some point in the future. It also has word and excel, has the ability to view full versions of web pages, full desktop version of youtube, and the ability to install apps on the storage card. It also doesn't have an app nazi telling you what you can and can't do with your phone like iphone and Palm (see the palm devices getting tethering blocked on Verizon until big brother finally allowed it the other day, and even google blocking tethering on the G1).
http://www.appleinsider.com/articles...ingplayer.html


Quote:
AT&T announced Thursday that it would allow the SlingPlayer Mobile application for the iPhone to stream video over the wireless provider's nationwide 3G network.

Sling Media's SlingPlayer allows users to watch video recorded at home from anywhere on the go. Previously, the SlingPlayer Mobile application for the iPhone was limited to Wi-Fi-only access to streaming video, due to bandwidth concerns on the 3G network.

But AT&T revealed that it has worked with Sling Media to ensure the SlingPlayer Mobile application has been optimized to run on its high-speed 3G network. Sling Media created a new version of its application that conserves bandwidth for 3G data connections, and AT&T has been testing the new software since December. Thursday, AT&T revealed it has notified both Apple and Sling Media that the new, "optimized" application is acceptable for use on its 3G network.
Guess you can cancel that argument too LMFAO!!!

Quote:
Last May, AT&T said it did not allow a 3G version of SlingPlayer on the iPhone because it would use too much bandwidth and could "prevent other customers from using the network. Now, AT&T has advertised it will provide developers with wireless network optimization requirements for video and other applications by the end of March at its developer-oriented Web site, developer.att.com.
As you can see it was NEVER an issue with the iphone, it was an issue that there are SO many iphones on the network they didnt want to crash it. Guess you have to find something else to harp on now.

Last edited by brownhornet; 02-04-2010 at 07:23 PM.