Thread: Vista Cube
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Old 12-02-2007, 02:03 AM
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Quote:
Originally Posted by Polen View Post
I was thinking about using the same 6-app launcher, but just add another app to the set like this.

[HKEY_LOCAL_MACHINE\Software\HTC\Biotouch\Biotouch]
"App1"="QuickDial \\Windows\\QuickDial.exe"
"App2"="MediaHubMini \\Windows\\MediaHubMini.exe"
"App3"="APLauncher \\Windows\\APLauncher.exe"
"App4"="APLauncher2 \\Windows\\APLauncher.exe"
"TotalCubes"=dword:00000004

Then add all the other reg entries for APLauncher2 along with the Path images D0, D1...etc.

The only reg entry that concerns me are these.
[HKEY_LOCAL_MACHINE\Software\HTC\Biotouch\Biotouch]
"Cube1"=hex:\
07,01,02,03,04,05,06,07,0A,C8,C9,CA,CB,13,14,15,16 ,17,01
"Cube2"=hex:\
07,07,08,09,0A,0B,0C,0D,0A,C8,C9,CA,CB,18,19,1A,1B ,1C,07
"Cube3"=hex:\
07,0D,0E,0F,10,11,12,01,0A,C8,C9,CA,CB,1D,1E,1F,20 ,21,0D

I'm not sure if I need a Cube4 here and if so, what to put in it. Since the App4 cube will be the same as App3, maybe I can just duplicate Cube3 to Cube4 reg entry. Just a thought.

I'll have to tweak my Photoshop Action scripts to add the 4th side, but that shouldn't take to long.

Right now I need to setup Christmas lights and do yard work I wonder if I could put up a projector outside for Christmas lights running the Vista cube, then I could tell my wife I'm working on the Christmas lights.

I'll work on this tonight.

-Polen
I've tried pointing APLauncher2 to APLauncher.exe and it does not work. I had to make a copy of APLauncher.exe, rename it to APLAuncher2.exe and have the registry value point to it.

The Cube1-Cube3 Binary are the animation calls. They break down like this:

First byte (07) = header

next 7 bytes point to the brns for the rotation of that side of the cube and the next side in the sequence (ie. Cube1 rotation animations are found in HKLM>Software>HTC>Biotouch>Biotouch>Path1(A0.brn) - Path6(A5.brn) and the first side of the next cube is located at Path7(B0.brn)

The next 5 bytes (0A,C8,C9,CA,CB) are separators between the rotation animations and the up/down animations.

The next 5 bytes are the up/down animations (ie. Path19 = A01.brn)

The last byte is a reference to the first screen of that side (Path1 = A0.brn)

The way I figured all this out was to go to http://www.paulschou.com/tools/xlate/ and put the "binary" values into the HEX box (top right) and then look in the DEC/CHAR box for the Path #'s.

If you do not put a Cube4 value it wil not affect the functionality of the side, but there will be no animation. The Cube will appear to disappear and then the 4th side will just appear (I'm hypothesizing, I haven't actually tried not putting in a value). If you copy the values for Cube3 into a CUbe4 you will just have the same animation between cubes 3&4 and then from 4 to 1.

Hope this helps in your pursuit of a 4th side!
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