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>>>UPDATE 11/11/09. StarCraft qVGA v.0.17 and VGA v0.18
A team of Russian programmers are hard at work in porting StarCraft to our devices. both qvga and vga versions are available. DISCLAIMER: versions are unstable and crashes quite often. A crash might occur when creating the Goliath, fighting with a batlle cruser and fighting with alot of units. However, these are most likely just missing animations and are going to be fixed within an x number of days. VGA is 90% playable and is quite stable.
Instalation: Drop the folder in the root of memory stick. (has to be named Storage Card). Run StarCraft.exe once Wait -the game will load in a minute. I have not created this game nor am I the one porting it. I am only posting because its available only on Rusian forums and I thought I'd share the joy. NOTE: if your game lags turn off the sound in the game menu. qVGA now 0.17: http://www.pocketstarcraft.ru/index....ore&f=download GAME PLAYABLE General: Added new unit: Protoss: Dark templar High templar Observer Reaver Scout Arbiter Terran: Siege Tanks are now able to precipitate Zerg: Guardian Scourge, though its function is not able to perform Some optimized the use of RAM Buildings Terran learned to fly Engeneering Bay, Factory, Barracks, Starport, Science Facility Command Center still does not fly because of possible missions, game Uvelichina rate of some units (Vulture, Wraith, Shuttle, Dropship) Now the workers show they are portable resources. Probe no longer promotes the construction of buildings, are close by. Reworked the user interface: • Few Reduce font • The main menu is now more resembles signified from the original game. • The maximum number of units allocated at the same time reduced to 12. • Now you can leave the screen of victory / defeat. • Changed icons units, buildings, and neutral units. (thanks Zeratyl for schedule) • Changed the location of icons (now a unit of the construction stage does not appear over the icon of the building, which are produced, as well as upgrades, fixed a similar situation with the units in the bunkers and vehicles) • Now most of the information displayed on the console (ie, where necessary) the names of selected units not "nalezayut" call button menu. Changes of balance: • All Zerg learned to burrow • The rate of production of all Zerg units doubled (to compensate for the lack of Lavra). • Increased speed of erection of buildings Protoss. • Spawning Pool for the Zerg now costs 150 minerals, v. 200. • Mutalisk for Zerg recovered his vision. • StarGate for Protoss worth of 150 minerals and gas, minerals, v. 400. • Reduce the rate of Wraith Others: • Even more optimized graphics for all races • Text on the panel, as well as the progress bar got to their seats • Finally, it reduced itself animation construction • Added upgrades to scout, observer, hydralisk, shuttle • Added basic upgrades for the Protoss. • Optimized animation building Protoss. • Animation building Zerg became more diverse. • Now with the advancement in Creep Colony to Sunken Colony or Spore Colony is no error in the location of Creep Colony close to other buildings. • Upgrades for flying Zerg units can now produce not only in the Spire, but also in the Greater Spire. • The improvement Spire to Greater Spire not wasted an opportunity to make Mutalisk. • The game will not fly in the manufacture of tanks. ---------------------------------- VGA/WVGA now 0.18 cab: http://www.pocketstarcraft.ru/index....ore&f=download GAME PLAYABLE * The marked improvement in the use of RAM, especially in fights with lots of units. * The rate of extraction of minerals is somewhat lower. * All cards like "badlans" is now divided into impassable and impenetrable areas. * Reduced the load on the CPU when playing on maps like "badlands". * Zerg learned to burrow. * Added enhancements to the Overlord. * Improved the AI. Now he presents a more serious enemy. • Reduce the rate of Wraith Others: • Even more optimized graphics for all races • Text on the panel, as well as the progress bar got to their seats • Finally, it reduced itself animation construction • Added upgrades to scout, observer, hydralisk, shuttle • Added basic upgrades for the Protoss. • Optimized animation building Protoss. • Animation building Zerg became more diverse. • Now with the advancement in Creep Colony to Sunken Colony or Spore Colony is no error in the location of Creep Colony close to other buildings. • Upgrades for flying Zerg units can now produce not only in the Spire, but also in the Greater Spire. • The improvement Spire to Greater Spire not wasted an opportunity to make Mutalisk. • The game will not fly in the manufacture of tanks. enjoy. "I have returned....!!!" Last edited by h311boy; 11-11-2009 at 11:53 PM. |
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Re: StarCraft qVGA BETA and VGA (playable)
There was another project from XDA, which worked kinda sorta well. "Be sure to post it here after you've completed. I love starcraft, even though it's not as entertaining on a PPC (NO MICRO?!)
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Re: StarCraft qVGA BETA and VGA (playable)
im not the one making it, but yes, i keep track of the project and will keep this thread updated.
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Re: StarCraft qVGA BETA and VGA (playable)
In theory there should be no problem in running it on touch pro as it is a vga. try the new version with changing the preference.lua file.
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Re: StarCraft qVGA BETA and VGA (playable)
!!! Im so excited! You sir got a thanks.
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grammer has never been such good, thats for true.
***ZEBRAPPC*** zebra cases are for L337 pimps. |
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Re: StarCraft qVGA BETA and VGA (playable)
will not play on my 6800, loads up, lets me select map and all, then says not enough memory...even with nothing else running....
oh well, thought this one would be neat to have too
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ppc 6800
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Re: !!!UPDATED-MUST TRY!!! StarCraft qVGA BETA and VGA (now 1.04)
version 1.03 cab is busted. try the archive version of 0.14 found in the first post.
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