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Re: [TESTING] - NAND OMGB (1.2.3)
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So no matter what is chosen people are not going to be happy, so the best option is some easily customizable way. I'm sure an app could easily take care of this, will just need root access to change around the keymaps. Perhaps this could be a one stop shop for keymaps, so those with other keyboards can swap out keyboard map to whatever they want. Eh? Quote:
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Re: [TESTING] - NAND OMGB (1.2.3)
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You can use the keychar/layout that works on FRX for use on OMGB. Personally I use call-as-home.
-- Starfox |
Re: [TESTING] - NAND OMGB (1.2.3)
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Not something that's critical/urgent, but at the same time I don't want it to get lost in the ether ;). There's obviously a lot of other things that need a-fixin'. |
Re: [TESTING] - NAND OMGB (1.2.3)
Forgive me if this is common knowledge, but bluetooth headPHONE (not in-call BT headset) audio works just fine with with 1.2.3 (I haven't upgraded to the Dec 5th yet). In-call bluetooth audio of course doesn't work, but I did notice in my car stereo that recognizes the call and the stereo starts counting the seconds of the call etc, the audio just isn't routed to out BT.
Also, thanks ACL for the calib app. Worked great for me. I had already pulled my calib file FRX, but wanted to give the app a try. |
Re: [TESTING] - NAND OMGB (1.2.3)
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Re: [TESTING] - NAND OMGB (1.2.3)
Roger. I just didn't know if you guys know that the Blue tooth audio routing for headphones was working. It kind of surprised me because I knew that the in-call BT headset audio routing was not working.
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Re: [TESTING] - NAND OMGB (1.2.3)
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Re: [TESTING] - NAND OMGB (1.2.3)
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Issue 6 - rhodium-nand - bluetooth incoming audio during phone call not working - Touch pro 2 on NAND - Google Project Hosting Not sure if you are talking about the same thing. |
Re: [TESTING] - NAND OMGB (1.2.3)
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But its on my list of things to do. ](*,) |
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