Re: S2U2 problem
I am not sure what the technical difference is between direct draw and raw buffer, but any version of S2U2 before 1.35 had problems with using direct draw on the Touch Pro. Version 1.35 fixed these issues and I have been using it with direct draw without a hitch since it was released.
I think direct draw might be able to use the Touch Pro's video acceleration hardware, which would lower the cpu usage and hopefully make S2U2 animations smoother. As I stated earlier, I haven't really researched the difference, so I could be way off base. That is just what I picked up from reading threads on ppcgeeks and xda-developers.
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